Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
156 lines
2.9 KiB
Plaintext
156 lines
2.9 KiB
Plaintext
DIV-VIZ2
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// file: madcat.v2z
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// generated: Mon Sep 19 20:45:08 1994
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// from: Wavefront Object File "madcat.obj", and
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// Material Library File "mechskin.mtl"
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// by: obj2viz (ver 0.76.01)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:02;
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UNIT=MM;
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SCALE=1000.0;
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FILETYPE=GEOMETRY
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)
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{
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}
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TEXTURE(NAME=gen2_tex)
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{
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MAP {"generic"}
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MINIFY {BILINEAR} // alternate meaning
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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TEXTURE(NAME=gen1_tex)
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{
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MAP {"generic"}
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MINIFY {POINT_SAMPLED} // alternate meaning
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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TEXTURE(NAME=mad1_tex)
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{
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MAP {"madall"}
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MINIFY {POINT_SAMPLED} // alternate meaning
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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TEXTURE(NAME=gen3_tex)
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{
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MAP {"generic"}
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MINIFY {TRILINEAR} // alternate meaning
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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TEXTURE(NAME=mad2_tex)
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{
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MAP {"madall"}
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MINIFY {BILINEAR} // alternate meaning
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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TEXTURE(NAME=mad3_tex)
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{
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MAP {"madall"}
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MINIFY {TRILINEAR} // alternate meaning
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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TEXTURE(NAME=mad4_tex)
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{
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MAP {"madall"}
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MINIFY {MIP_MAP_LINEAR} // alternate meaning
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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TEXTURE(NAME=color_tex)
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{
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MAP {"madall"}
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MINIFY {MIP_MAP_QUADLINEAR} // alternate meaning
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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MATERIAL(NAME=gen2_mtl)
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{
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TEXTURE {gen2_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.4857, 0.3136, 0.1666}
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} // End of material
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MATERIAL(NAME=gen1_mtl)
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{
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TEXTURE {gen1_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.4857, 0.3136, 0.1666}
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} // End of material
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MATERIAL(NAME=blakskn_mtl)
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{
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AMBIENT {0, 0, 0}
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DIFFUSE {0, 0, 0}
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} // End of material
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MATERIAL(NAME=mad1_mtl)
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{
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TEXTURE {mad1_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.4857, 0.3136, 0.1666}
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} // End of material
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MATERIAL(NAME=gen3_mtl)
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{
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TEXTURE {gen3_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.4857, 0.3136, 0.1666}
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} // End of material
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MATERIAL(NAME=mad2_mtl)
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{
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TEXTURE {mad2_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.4857, 0.3136, 0.1666}
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} // End of material
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MATERIAL(NAME=mad3_mtl)
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{
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TEXTURE {mad3_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.4857, 0.3136, 0.1666}
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} // End of material
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MATERIAL(NAME=mad4_mtl)
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{
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TEXTURE {mad4_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.4857, 0.3136, 0.1666}
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} // End of material
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MATERIAL(NAME=color_mtl)
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{
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TEXTURE {color_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.5633, 0.319, 0}
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} // End of material
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OBJECT(
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)
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{
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PATCH(
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F_MATERIAL=blakskn_mtl;
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)
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{
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PMESH {
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VERTEX_POOL {
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{-2.40032, 1.10548, 1.54106}
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{-2.40016, 1.10534, 1.27859}
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{-1.83094, 1.67456, 1.27862}
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}
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CONNECTION_LIST (PCOUNT=3) {
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{0, 1, 2}
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}
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} // End of pmesh
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} // End of patch
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} // End of object
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