Files
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

156 lines
2.9 KiB
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DIV-VIZ2
// file: madcat.v2z
// generated: Mon Sep 19 20:45:08 1994
// from: Wavefront Object File "madcat.obj", and
// Material Library File "mechskin.mtl"
// by: obj2viz (ver 0.76.01)
// written: by Ken Olsen
HEADER(
VERSION=02:02;
UNIT=MM;
SCALE=1000.0;
FILETYPE=GEOMETRY
)
{
}
TEXTURE(NAME=gen2_tex)
{
MAP {"generic"}
MINIFY {BILINEAR} // alternate meaning
MAGNIFY {POINT_SAMPLED}
} // End of texture
TEXTURE(NAME=gen1_tex)
{
MAP {"generic"}
MINIFY {POINT_SAMPLED} // alternate meaning
MAGNIFY {POINT_SAMPLED}
} // End of texture
TEXTURE(NAME=mad1_tex)
{
MAP {"madall"}
MINIFY {POINT_SAMPLED} // alternate meaning
MAGNIFY {POINT_SAMPLED}
} // End of texture
TEXTURE(NAME=gen3_tex)
{
MAP {"generic"}
MINIFY {TRILINEAR} // alternate meaning
MAGNIFY {POINT_SAMPLED}
} // End of texture
TEXTURE(NAME=mad2_tex)
{
MAP {"madall"}
MINIFY {BILINEAR} // alternate meaning
MAGNIFY {POINT_SAMPLED}
} // End of texture
TEXTURE(NAME=mad3_tex)
{
MAP {"madall"}
MINIFY {TRILINEAR} // alternate meaning
MAGNIFY {POINT_SAMPLED}
} // End of texture
TEXTURE(NAME=mad4_tex)
{
MAP {"madall"}
MINIFY {MIP_MAP_LINEAR} // alternate meaning
MAGNIFY {POINT_SAMPLED}
} // End of texture
TEXTURE(NAME=color_tex)
{
MAP {"madall"}
MINIFY {MIP_MAP_QUADLINEAR} // alternate meaning
MAGNIFY {POINT_SAMPLED}
} // End of texture
MATERIAL(NAME=gen2_mtl)
{
TEXTURE {gen2_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.4857, 0.3136, 0.1666}
} // End of material
MATERIAL(NAME=gen1_mtl)
{
TEXTURE {gen1_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.4857, 0.3136, 0.1666}
} // End of material
MATERIAL(NAME=blakskn_mtl)
{
AMBIENT {0, 0, 0}
DIFFUSE {0, 0, 0}
} // End of material
MATERIAL(NAME=mad1_mtl)
{
TEXTURE {mad1_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.4857, 0.3136, 0.1666}
} // End of material
MATERIAL(NAME=gen3_mtl)
{
TEXTURE {gen3_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.4857, 0.3136, 0.1666}
} // End of material
MATERIAL(NAME=mad2_mtl)
{
TEXTURE {mad2_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.4857, 0.3136, 0.1666}
} // End of material
MATERIAL(NAME=mad3_mtl)
{
TEXTURE {mad3_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.4857, 0.3136, 0.1666}
} // End of material
MATERIAL(NAME=mad4_mtl)
{
TEXTURE {mad4_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.4857, 0.3136, 0.1666}
} // End of material
MATERIAL(NAME=color_mtl)
{
TEXTURE {color_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.5633, 0.319, 0}
} // End of material
OBJECT(
)
{
PATCH(
F_MATERIAL=blakskn_mtl;
)
{
PMESH {
VERTEX_POOL {
{-2.40032, 1.10548, 1.54106}
{-2.40016, 1.10534, 1.27859}
{-1.83094, 1.67456, 1.27862}
}
CONNECTION_LIST (PCOUNT=3) {
{0, 1, 2}
}
} // End of pmesh
} // End of patch
} // End of object