Files
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

108 lines
2.5 KiB
Plaintext

DIV-VIZ2
// file: cr5.v2z
// generated: Tue Mar 14 16:16:36 1995
// from: Wavefront Object File "cr5.obj", and
// Material Library File "vtvskin.mtl"
// by: OBJ2VIZ (ver 0.80.01)
// written: by Ken Olsen
HEADER(
VERSION=02:02;
UNIT=MM;
SCALE=1000.0;
FILETYPE=GEOMETRY
)
{
}
OBJECT(
)
{
PATCH(
F_MATERIAL=brtlite_mtl;
)
{
PMESH {
VERTEX_POOL {
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{4.5, 44.86, -29.5}
{-4.5, 44.86, -29.5}
{-4.5, 44.86, -31}
{4.5, 44.86, -28}
{4.5, 44.86, -26.5}
{-4.5, 44.86, -26.5}
{-4.5, 44.86, -28}
{4.5, 44.86, -2}
{4.5, 44.86, -0.5}
{-4.5, 44.86, -0.5}
{-4.5, 44.86, -2}
{4.5, 44.86, 1}
{4.5, 44.86, 2.5}
{-4.5, 44.86, 2.5}
{-4.5, 44.86, 1}
{4.5, 44.86, 27}
{4.5, 44.86, 28.5}
{-4.5, 44.86, 28.5}
{-4.5, 44.86, 27}
{4.5, 44.86, 30}
{4.5, 44.86, 31.5}
{-4.5, 44.86, 31.5}
{-4.5, 44.86, 30}
}
CONNECTION_LIST (PCOUNT=4) {
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{4, 5, 6, 7}
{8, 9, 10, 11}
{12, 13, 14, 15}
{16, 17, 18, 19}
{20, 21, 22, 23}
}
} // End of pmesh
} // End of patch
PATCH(
F_MATERIAL=intGdrk_mtl;
VERTEX=2D_TEXTURE;
)
{
PMESH {
VERTEX_POOL {
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{-20, 45, -50, 3.00437, 1.99848}
{15, 5, 50, 0.004484, 0.997746}
{15, 45, 50, 0.004484, 1.99848}
{20, 45, -50, 3.0044, 1.99848}
{20, 35, -50, 3.0044, 1.7483}
}
CONNECTION_LIST (PCOUNT=4) {
{0, 1, 2, 3}
{4, 5, 6, 7}
}
} // End of pmesh
} // End of patch
PATCH(
F_MATERIAL=intE_mtl;
VERTEX=2D_TEXTURE;
)
{
PMESH {
VERTEX_POOL {
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{15, 5, 50, 1.87669, 4.00671}
{20, 35, -50, 2.00198, 0.988741}
{-20, 35, -50, 0.999708, 0.988741}
{15, 45, 50, 1.87669, 4.00674}
{-15, 45, 50, 1.12499, 4.00674}
{-20, 45, -50, 0.999708, 0.988749}
{20, 45, -50, 2.00198, 0.988749}
}
CONNECTION_LIST (PCOUNT=4) {
{0, 1, 2, 3}
{4, 5, 6, 7}
}
} // End of pmesh
} // End of patch
} // End of object