Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
56 lines
1.2 KiB
Plaintext
56 lines
1.2 KiB
Plaintext
DIV-VIZ2
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// file: mine.vgf
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// generated: Thu Mar 23 18:29:19 1995
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// from: Wavefront Object File "mine.obj", and
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// Material Library File "dummy.mtl"
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// by: obj2vgf (ver 0.15.02)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:05;
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UNIT=m;
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SCALE=1.0;
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FILETYPE=GEOMETRY;
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)
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{
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}
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OBJECT(
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)
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{
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GEOGROUP
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(
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F_MATERIAL="dummy:ghost_mtl";
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)
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{
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PMESH {
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VERTEX_POOL {
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{0.066506, 0.15, 0.0375} /* 0 */
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{0.369337, 0, -0.139712} /* 1 */
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{0.305663, 0, -0.25} /* 2 */
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{0, 0.15, -0.075} /* 3 */
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{0.063675, 0, 0.389711} /* 4 */
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{-0.066506, 0.15, 0.0375} /* 5 */
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{-0.063675, 0, 0.389711} /* 6 */
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{-0.305663, 0, -0.25} /* 7 */
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{-0.369338, 0, -0.139711} /* 8 */
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}
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CONNECTION_LIST (PCOUNT=3) {
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{2, 7, 3}
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{3, 5, 0}
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{0, 4, 1}
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{5, 8, 6}
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}
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CONNECTION_LIST (PCOUNT=4) {
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{0, 1, 2, 3}
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{4, 0, 5, 6}
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{7, 8, 5, 3}
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}
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CONNECTION_LIST (PCOUNT=6) {
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{1, 4, 6, 8, 7, 2}
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}
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} // End of pmesh
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} // End of patch
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} // End of object
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