Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
111 lines
2.9 KiB
Plaintext
111 lines
2.9 KiB
Plaintext
DIV-VIZ2
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// file: gcube.v2z
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// generated: Tue Feb 28 17:47:31 1995
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// from: Wavefront Object File "gcube.obj", and
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// Material Library File "test.mtl"
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// by: OBJ2VIZ (ver 0.79.10)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:02;
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UNIT=MM;
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SCALE=1000.0;
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FILETYPE=GEOMETRY
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)
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{
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}
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TEXTURE(NAME=green_tex)
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{
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MAP {"genA"}
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MINIFY {POINT_SAMPLED} // 4 bit mono A
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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TEXTURE(NAME=notgreen_tex)
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{
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MAP {"genA"}
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MINIFY {POINT_SAMPLED} // 4 bit mono A
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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MATERIAL(NAME=green_mtl)
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{
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TEXTURE {green_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.2122, 1, 0}
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SPECULAR {0.8, 0.8, 0.8, 60}
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} // End of material
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MATERIAL(NAME=notgreen_mtl)
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{
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TEXTURE {notgreen_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {1, 0, 0}
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SPECULAR {0.3, 0.3, 0.3, 10}
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} // End of material
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OBJECT(
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)
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{
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PATCH(
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F_MATERIAL=green_mtl;
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VERTEX=NORMALS, 2D_TEXTURE;
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)
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{
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PMESH {
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VERTEX_POOL {
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{-2.5, 2.5, 2.5, -0.57735, 0.57735, 0.57735, 0, 1}
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{-2.5, -2.5, 2.5, -0.57735, -0.57735, 0.57735, 0, 0}
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{2.5, -2.5, 2.5, 0.57735, -0.57735, 0.57735, 1, 0}
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{2.5, 2.5, 2.5, 0.57735, 0.57735, 0.57735, 1, 1}
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{2.5, 2.5, -2.5, 0.57735, 0.57735, -0.57735, 0, 1}
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{2.5, -2.5, -2.5, 0.57735, -0.57735, -0.57735, 0, 0}
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{-2.5, -2.5, -2.5, -0.57735, -0.57735, -0.57735, 1, 0}
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{-2.5, 2.5, -2.5, -0.57735, 0.57735, -0.57735, 1, 1}
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{2.5, 2.5, 2.5, 0.57735, 0.57735, 0.57735, 0, 1}
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{2.5, -2.5, 2.5, 0.57735, -0.57735, 0.57735, 0, 0}
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{2.5, -2.5, -2.5, 0.57735, -0.57735, -0.57735, 1, 0}
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{2.5, 2.5, -2.5, 0.57735, 0.57735, -0.57735, 1, 1}
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{-2.5, 2.5, -2.5, -0.57735, 0.57735, -0.57735, 0, 1}
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{-2.5, 2.5, 2.5, -0.57735, 0.57735, 0.57735, 0, 0}
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{2.5, 2.5, 2.5, 0.57735, 0.57735, 0.57735, 1, 0}
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{-2.5, -2.5, -2.5, -0.57735, -0.57735, -0.57735, 0, 0}
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{-2.5, -2.5, 2.5, -0.57735, -0.57735, 0.57735, 1, 0}
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{-2.5, 2.5, 2.5, -0.57735, 0.57735, 0.57735, 1, 1}
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}
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CONNECTION_LIST (PCOUNT=3) {
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{0, 1, 2}
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{0, 2, 3}
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{4, 5, 6}
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{4, 6, 7}
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{8, 9, 10}
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{8, 10, 11}
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{12, 13, 14}
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{12, 14, 11}
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{12, 15, 16}
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{12, 16, 17}
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}
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} // End of pmesh
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} // End of patch
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PATCH(
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F_MATERIAL=notgreen_mtl;
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VERTEX=NORMALS, 2D_TEXTURE;
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)
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{
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PMESH {
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VERTEX_POOL {
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{-2.5, -2.5, 2.5, -0.57735, -0.57735, 0.57735, 0, 1}
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{-2.5, -2.5, -2.5, -0.57735, -0.57735, -0.57735, 0, 0}
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{2.5, -2.5, -2.5, 0.57735, -0.57735, -0.57735, 1, 0}
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{2.5, -2.5, 2.5, 0.57735, -0.57735, 0.57735, 1, 1}
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}
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CONNECTION_LIST (PCOUNT=3) {
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{0, 1, 2}
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{0, 2, 3}
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}
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} // End of pmesh
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} // End of patch
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} // End of object
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