Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
49 lines
1.1 KiB
Plaintext
49 lines
1.1 KiB
Plaintext
DIV-VIZ2
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HEADER
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(
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VERSION=2:02;
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DATE=22:9:94;
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TIME=16:59;
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UNIT=MM;
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SCALE=1000.0;
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FILETYPE=GEOMETRY
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)
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{
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}
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MATERIAL(NAME=pt_white_mtl)
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{
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AMBIENT { 1, 1, 1 }
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DIFFUSE { 1, 1, 1 }
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}// End of material
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OBJECT
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(
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)
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{
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PATCH
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(
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F_MATERIAL=pt_white_mtl;
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)
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{
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SPHERELIST {
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{ 12.6437, 11.7917, -17.2480, 0.0 }
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{ 12.6419, 11.7904, 17.1038, 0.0 }
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{ 2.6951, 11.7904, 17.1038, 0.0 }
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{ 2.6968, 11.7917, -17.2480, 0.0 }
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{ -17.3411, 11.7917, -17.2480, 0.0 }
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{ -17.3428, 11.7904, 17.1038, 0.0 }
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{ -7.3960, 11.7904, 17.1038, 0.0 }
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{ -7.3942, 11.7917, -17.2480, 0.0 }
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{ -2.4291, 5.8302, 14.9426, 0.0 }
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{ -2.4291, 5.8302, -15.0559, 0.0 }
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{ 7.5368, 5.8302, -15.0559, 0.0 }
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{ 7.5368, 5.8302, 14.9426, 0.0 }
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{ 17.6740, 5.8302, 14.9426, 0.0 }
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{ 17.6740, 5.8302, -15.0559, 0.0 }
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{ -12.4978, 5.8302, 14.9426, 0.0 }
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{ -12.4978, 5.8302, -15.0559, 0.0 }
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}// End of spherelist
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}// End of patch
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}// End of object
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