Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
69 lines
1.8 KiB
Plaintext
69 lines
1.8 KiB
Plaintext
DIV-VIZ2
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// file: lazout.v2z
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// generated: Thu Feb 23 22:19:10 1995
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// from: Wavefront Object File "lazout.obj", and
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// Material Library File "vtvskin.mtl"
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// by: OBJ2VIZ (ver 0.79.10)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:02;
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UNIT=MM;
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SCALE=1000.0;
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FILETYPE=GEOMETRY
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)
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{
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}
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TEXTURE(NAME=outlaser_tex)
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{
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MAP {"intA"}
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MINIFY {MIP_MAP_QUADLINEAR} // 6 bit bilinear
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MAGNIFY {BILINEAR}
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} // End of texture
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MATERIAL(NAME=outlaser_mtl)
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{
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TEXTURE {outlaser_tex}
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AMBIENT {1, 1, 1}
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DIFFUSE {0, 0.6, 0}
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OPACITY {0.5, 0.5, 0.5}
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} // End of material
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OBJECT(
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)
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{
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PATCH(
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F_MATERIAL=outlaser_mtl;
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VERTEX=RGB 2D_TEXTURE;
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)
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{
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PMESH {
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VERTEX_POOL {
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{-2, -25, 0, 1, 1, 1, 1, 0, 0}
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{-0.618034, -25, 1.90211, 1, 1, 1, 1, 0.690983, 0}
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{-0.618034, 10, 1.90211, 1, 1, 1, 1, 0.690983, 1.17015}
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{-2, 10, 0, 1, 1, 1, 1, 0, 1.17015}
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{1.61803, -25, 1.17557, 1, 1, 1, 1, 1.80902, 0}
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{1.61803, 10, 1.17557, 1, 1, 1, 1, 1.80902, 1.17015}
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{1.61803, -25, 1.17557, 1, 1, 1, 1, 0.809017, 0}
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{1.61803, -25, -1.17557, 1, 1, 1, 1, 0.809017, 0}
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{1.61803, 10, -1.17557, 1, 1, 1, 1, 0.809017, 1.17015}
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{1.61803, 10, 1.17557, 1, 1, 1, 1, 0.809017, 1.17015}
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{1.61803, -25, -1.17557, 1, 1, 1, 1, 1.80902, 0}
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{-0.618036, -25, -1.90211, 1, 1, 1, 1, 0.690982, 0}
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{-0.618036, 10, -1.90211, 1, 1, 1, 1, 0.690982, 1.17015}
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{1.61803, 10, -1.17557, 1, 1, 1, 1, 1.80902, 1.17015}
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}
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CONNECTION_LIST (PCOUNT=4) {
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{0, 1, 2, 3}
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{1, 4, 5, 2}
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{6, 7, 8, 9}
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{10, 11, 12, 13}
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{11, 0, 3, 12}
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}
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} // End of pmesh
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} // End of patch
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} // End of object
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