Files
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

69 lines
1.8 KiB
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DIV-VIZ2
// file: lazout.v2z
// generated: Thu Feb 23 22:19:10 1995
// from: Wavefront Object File "lazout.obj", and
// Material Library File "vtvskin.mtl"
// by: OBJ2VIZ (ver 0.79.10)
// written: by Ken Olsen
HEADER(
VERSION=02:02;
UNIT=MM;
SCALE=1000.0;
FILETYPE=GEOMETRY
)
{
}
TEXTURE(NAME=outlaser_tex)
{
MAP {"intA"}
MINIFY {MIP_MAP_QUADLINEAR} // 6 bit bilinear
MAGNIFY {BILINEAR}
} // End of texture
MATERIAL(NAME=outlaser_mtl)
{
TEXTURE {outlaser_tex}
AMBIENT {1, 1, 1}
DIFFUSE {0, 0.6, 0}
OPACITY {0.5, 0.5, 0.5}
} // End of material
OBJECT(
)
{
PATCH(
F_MATERIAL=outlaser_mtl;
VERTEX=RGB 2D_TEXTURE;
)
{
PMESH {
VERTEX_POOL {
{-2, -25, 0, 1, 1, 1, 1, 0, 0}
{-0.618034, -25, 1.90211, 1, 1, 1, 1, 0.690983, 0}
{-0.618034, 10, 1.90211, 1, 1, 1, 1, 0.690983, 1.17015}
{-2, 10, 0, 1, 1, 1, 1, 0, 1.17015}
{1.61803, -25, 1.17557, 1, 1, 1, 1, 1.80902, 0}
{1.61803, 10, 1.17557, 1, 1, 1, 1, 1.80902, 1.17015}
{1.61803, -25, 1.17557, 1, 1, 1, 1, 0.809017, 0}
{1.61803, -25, -1.17557, 1, 1, 1, 1, 0.809017, 0}
{1.61803, 10, -1.17557, 1, 1, 1, 1, 0.809017, 1.17015}
{1.61803, 10, 1.17557, 1, 1, 1, 1, 0.809017, 1.17015}
{1.61803, -25, -1.17557, 1, 1, 1, 1, 1.80902, 0}
{-0.618036, -25, -1.90211, 1, 1, 1, 1, 0.690982, 0}
{-0.618036, 10, -1.90211, 1, 1, 1, 1, 0.690982, 1.17015}
{1.61803, 10, -1.17557, 1, 1, 1, 1, 1.80902, 1.17015}
}
CONNECTION_LIST (PCOUNT=4) {
{0, 1, 2, 3}
{1, 4, 5, 2}
{6, 7, 8, 9}
{10, 11, 12, 13}
{11, 0, 3, 12}
}
} // End of pmesh
} // End of patch
} // End of object