Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
60 lines
1.1 KiB
Plaintext
60 lines
1.1 KiB
Plaintext
DIV-VIZ2
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// file: clouds.v2z
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// generated: Sun Mar 5 05:30:21 1995
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// from: Wavefront Object File "clouds.obj", and
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// Material Library File ""
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// by: OBJ2VIZ (ver 0.79.10)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:02;
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UNIT=MM;
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SCALE=1000.0;
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FILETYPE=GEOMETRY
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)
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{
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}
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RAMP(NAME=mclouds)
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{
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DATA { 0.0, 0.0, 0.0, 0.6, 0.3, 0.3 }
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}
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TEXTURE(NAME=clouds_tex)
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{
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MAP {"dnoise"}
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MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
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MAGNIFY {BILINEAR}
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} // End of texture
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MATERIAL(NAME=mclouds_mtl)
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{
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TEXTURE {clouds_tex}
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AMBIENT {0, 0, 0 }
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EMISSIVE {1, 0.3, 0 }
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DIFFUSE {0.0, 0.0, 0.0}
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} // End of material
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OBJECT(
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)
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{
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PATCH(
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F_MATERIAL=mclouds_mtl;
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VERTEX=2D_TEXTURE;
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)
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{
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PMESH {
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VERTEX_POOL {
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{-125, 0.00, 125, 0, 8}
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{-125, -0.00, -125, 0, 0}
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{125, -0.00, -125, 8, 0}
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{125, 0.00 125, 8, 8}
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}
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CONNECTION_LIST (PCOUNT=4) {
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{0, 1, 2, 3}
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}
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} // End of pmesh
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} // End of patch
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} // End of object
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