Files
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

60 lines
1.1 KiB
Plaintext

DIV-VIZ2
// file: clouds.v2z
// generated: Sun Mar 5 05:30:21 1995
// from: Wavefront Object File "clouds.obj", and
// Material Library File ""
// by: OBJ2VIZ (ver 0.79.10)
// written: by Ken Olsen
HEADER(
VERSION=02:02;
UNIT=MM;
SCALE=1000.0;
FILETYPE=GEOMETRY
)
{
}
RAMP(NAME=mclouds)
{
DATA { 0.0, 0.0, 0.0, 0.6, 0.3, 0.3 }
}
TEXTURE(NAME=clouds_tex)
{
MAP {"dnoise"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
} // End of texture
MATERIAL(NAME=mclouds_mtl)
{
TEXTURE {clouds_tex}
AMBIENT {0, 0, 0 }
EMISSIVE {1, 0.3, 0 }
DIFFUSE {0.0, 0.0, 0.0}
} // End of material
OBJECT(
)
{
PATCH(
F_MATERIAL=mclouds_mtl;
VERTEX=2D_TEXTURE;
)
{
PMESH {
VERTEX_POOL {
{-125, 0.00, 125, 0, 8}
{-125, -0.00, -125, 0, 0}
{125, -0.00, -125, 8, 0}
{125, 0.00 125, 8, 8}
}
CONNECTION_LIST (PCOUNT=4) {
{0, 1, 2, 3}
}
} // End of pmesh
} // End of patch
} // End of object