Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
64 lines
1.3 KiB
Plaintext
64 lines
1.3 KiB
Plaintext
DIV-VIZ2
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// file: mine.v2z
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// generated: Thu Mar 9 19:33:35 1995
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// from: Wavefront Object File "mine.obj", and
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// Material Library File ""
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// by: OBJ2VIZ (ver 0.79.10)
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// written: by Ken Olsen
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//
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// Warning - No material library file specified in .obj file.
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// Program defaulting to white.
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HEADER(
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VERSION=02:02;
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UNIT=MM;
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SCALE=1000.0;
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FILETYPE=GEOMETRY
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)
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{
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}
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MATERIAL(NAME=_mtl)
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{
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AMBIENT {0.2, 0.2, 0.2}
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DIFFUSE {0.6, 0.6, 0.6}
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} // End of material
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OBJECT(
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)
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{
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PATCH(
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F_MATERIAL=_mtl;
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)
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{
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PMESH {
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VERTEX_POOL {
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{-0.0665065, 0.15, 0.0375}
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{-0.369338, 0, -0.139711}
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{-0.0636753, 0, 0.389711}
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{0.369337, 0, -0.139712}
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{0.0636749, 0, 0.389711}
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{-0.305663, 0, -0.25}
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{0.305663, 0, -0.25}
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{0.0665062, 0.15, 0.0374999}
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{-9.68575e-08, 0.15, -0.0749999}
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}
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CONNECTION_LIST (PCOUNT=3) {
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{0, 1, 2}
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{7, 4, 3}
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{8, 0, 7}
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{6, 5, 8}
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}
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CONNECTION_LIST (PCOUNT=4) {
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{5, 1, 0, 8}
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{4, 7, 0, 2}
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{7, 3, 6, 8}
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}
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CONNECTION_LIST (PCOUNT=6) {
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{3, 4, 2, 1, 5, 6}
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}
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} // End of pmesh
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} // End of patch
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} // End of object
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