Files
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

87 lines
3.9 KiB
Plaintext

#
# Milestone Demo Scene
#
CLIP 20.2 600.0
FOG 60.0 600.0 0.42528 0.2110431 0.10710202
BACKGND 0.4 0.6 0.8
AMBIENT 0.22150 0.1550 0.102050
LIGHT 0.880 0.876870 0.876860 40 30 0
START -13 13 47 0 180 0
GEOMETRY ..\GEOMETRY
MATERIAL ..\GEOMETRY
TEXTURE ..\TEXTURE
STATIC material 1 0 0 0 000 000 000
STATIC gr1 1 0 0 000 000 000 000
STATIC cn1 1 0 0 100 000 000 000
STATIC cn1 1 0 0 200 000 000 000
STATIC cn1 1 0 0 300 000 000 000
STATIC cn1 1 0 0 400 000 000 000
STATIC rf1 1 0 0 500 000 000 000
STATIC cn1 1 0 0 500 000 000 000
STATIC cn1 1 0 0 600 000 000 000
STATIC cn1 1 0 0 700 000 000 000
STATIC cn1 1 0 0 800 000 000 000
STATIC cn1 1 0 0 900 000 000 000
STATIC cn1 1 0 0 1000 000 000 000
STATIC cn1 1 0 0 1100 000 000 000
STATIC cn1 1 0 0 1200 000 000 000
STATIC od1 1 0 0 1320 000 180 000
STATIC od3 1 0 0 1320 000 180 000
STATIC cn1 1 0 0 1530 000 000 000
STATIC me2 1 0 0 1630 000 000 000
STATIC cc1 1 0 0 1730 000 180 000
STATIC mw1 1 75 -10 1630 00 270 000
STATIC md2 1 75 -10 1630 00 270 000
STATIC md2 1 125 -20 1630 00 270 000
STATIC md2 1 175 -30 1630 00 270 000
STATIC md2 1 225 -40 1630 00 270 000
STATIC md2 1 275 -50 1630 00 270 000
STATIC md1 1 325 -50 1630 00 270 000
STATIC md1 1 375 -50 1630 00 270 000
SCROLL genB6red_tex 0.0 0.0 0.0 0.331
STATIC btdmtl 1 0000 -3000 0000 000 000 000
STATIC btdsmoke 1 -47500 90000 -550000 0 90 0
//STATIC smoke 9.0 -45 -14 160 000 270 90
//STATIC plant1 4.2 -80 -4 120 000 280 90
//STATIC plant1 3.0 18 -4 -20 000 090 90
//STATIC plant1 4.0 -15 -4 -160 000 260 90
SCROLL smokey 0.0 0.0 0.0 0.331
RAMP grass_tex 0.03 0.07 0.02 0.4 0.37 0.3
RAMP redrock_tex 0.03 0.07 0.02 0.4 0.37 0.3
RAMP smokey 0.20 0.07 0.00 0.999 0.999 0.999
# code type velocity y-off green varience cool count
# texture size bias red blue grav ocool reps
SPECIALFX 0 smokey 0 1.10 36.00 0.9 -3.0 0.999 0.950 0.950 0.070 30.0 0.96 0.013 12 1
SPECIALFX 1 NOTEXT 2 0.00 31.00 0.5 -3.0 2.699 1.50 1.000 0.50 30.0 0.91 0.013 12 1
SPECIALFX 2 smokey 2 1.10 1.10 2.8 -3.0 2.100 0.70 0.300 0.100 1.8 0.94 0.035 3 1
SPECIALFX 3 smokey 0 1.80 36.00 0.9 -3.0 0.200 0.200 0.200 0.20 40.0 0.9 0.013 12 1
SPECIALFX 4 smokey 2 2.30 3.10 1.7 -3.0 1.800 0.500 0.300 0.200 2.7 0.85 0.013 3 1
SPECIALFX 5 smokey 2 2.30 3.40 2.4 -3.0 1.300 0.400 0.200 0.200 2.5 0.94 0.013 3 1
SPECIALFX 6 smokey 1 2.10 4.80 4.1 -3.0 1.900 1.500 1.500 0.200 8.1 0.96 0.013 3 1
SPECIALFX 7 smokey 1 2.10 4.50 2.9 -3.0 1.900 0.990 0.980 0.970 3.0 0.97 0.013 3 1
SPECIALFX 8 smokey 2 1.80 2.30 5.9 -15.0 1.200 0.50 0.20 0.60 3.0 0.96 0.013 3 20
SPECIALFX 9 smokey 1 2.30 2.30 5.9 -15.0 2.900 1.90 1.20 0.60 3.0 0.99 0.013 3 60
SPECIALFX 10 NOTEXT 2 0.00 21.00 0.1 -3.0 2.699 1.50 1.000 0.50 30.0 0.91 0.037 12 10
END
// type 0 == poly
// type 1 == sphere
// type 2 == cooked sphere
// ( sfx_code, dpl_TEXTURE, bang_type, frag_size, frag_velocity,
// vertical_bias, switch_off, cook_r, cook_g, cook_b,
// variance, gravity, cool, ocool, fragments, repetitions );