Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
56 lines
1.1 KiB
Plaintext
56 lines
1.1 KiB
Plaintext
DIV-VIZ2
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// file: rivet.v2z
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// generated: Thu Mar 9 19:33:12 1995
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// from: Wavefront Object File "rivet.obj", and
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// Material Library File ""
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// by: OBJ2VIZ (ver 0.79.10)
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// written: by Ken Olsen
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//
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// Warning - No material library file specified in .obj file.
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// Program defaulting to white.
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HEADER(
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VERSION=02:02;
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UNIT=MM;
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SCALE=1000.0;
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FILETYPE=GEOMETRY
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)
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{
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}
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MATERIAL(NAME=_mtl)
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{
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AMBIENT {0.2, 0.2, 0.2}
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DIFFUSE {0.6, 0.6, 0.6}
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EMISSIVE { 1.0, 0.5, 0.5 }
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} // End of material
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OBJECT(
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)
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{
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PATCH(
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F_MATERIAL=_mtl;
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)
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{
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PMESH {
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VERTEX_POOL {
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{0.0375, 3.92626e-07, 0}
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{-0.0225, -0.0346406, 0}
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{-0.0225, 0.0346414, 0}
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{0.00749999, -3.93794e-07, 9}
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{0.00749999, -3.93794e-07, 9}
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{0.00749999, -3.93794e-07, 9}
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}
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CONNECTION_LIST (PCOUNT=3) {
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{0, 1, 2}
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}
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CONNECTION_LIST (PCOUNT=4) {
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{3, 1, 0, 4}
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{5, 2, 1, 3}
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{4, 0, 2, 5}
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}
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} // End of pmesh
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} // End of patch
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} // End of object
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