Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
47 lines
561 B
Scheme
47 lines
561 B
Scheme
[volume 0]
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TypeNumber=0
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TypeName=BlockType
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MaterialNumber=3
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MaterialName=SteelMaterial
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extminX=-4.75
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extmaxX=4.75
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extminY=0
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extmaxY=10
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extminZ=15
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extmaxZ=20
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slcminX=-4.75
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slcmaxX=4.75
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slcminY=0
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slcmaxY=10
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slcminZ=15
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slcmaxZ=20
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[volume 1]
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TypeNumber=6
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TypeName=RampFacingPositiveZType
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MaterialNumber=3
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MaterialName=SteelMaterial
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extminX=-4.75
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extmaxX=4.75
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extminY=0
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extmaxY=10
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extminZ=-20
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extmaxZ=15
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slcminX=-4.75
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slcmaxX=4.75
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slcminY=0
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slcmaxY=10
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slcminZ=-20
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slcmaxZ=15
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[COLLISION]
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name=rp1_cv.col
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count=2
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