Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
108 lines
2.5 KiB
Plaintext
108 lines
2.5 KiB
Plaintext
DIV-VIZ2
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// file: we1.v2z
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// generated: Thu Feb 23 15:27:35 1995
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// from: Wavefront Object File "we1.obj", and
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// Material Library File "vtvskin.mtl"
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// by: OBJ2VIZ (ver 0.79.10)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:02;
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UNIT=MM;
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SCALE=1000.0;
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FILETYPE=GEOMETRY
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)
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{
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}
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OBJECT(
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)
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{
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PATCH(
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F_MATERIAL=brtlite_mtl;
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)
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{
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PMESH {
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VERTEX_POOL {
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{4.5, 44.86, -31}
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{4.5, 44.86, -29.5}
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{-4.5, 44.86, -29.5}
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{-4.5, 44.86, -31}
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{4.5, 44.86, -28}
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{4.5, 44.86, -26.5}
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{-4.5, 44.86, -26.5}
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{-4.5, 44.86, -28}
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{4.5, 44.86, -2}
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{4.5, 44.86, -0.5}
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{-4.5, 44.86, -0.5}
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{-4.5, 44.86, -2}
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{4.5, 44.86, 1}
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{4.5, 44.86, 2.5}
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{-4.5, 44.86, 2.5}
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{-4.5, 44.86, 1}
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{4.5, 44.86, 27}
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{4.5, 44.86, 28.5}
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{-4.5, 44.86, 28.5}
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{-4.5, 44.86, 27}
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{4.5, 44.86, 30}
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{4.5, 44.86, 31.5}
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{-4.5, 44.86, 31.5}
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{-4.5, 44.86, 30}
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}
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CONNECTION_LIST (PCOUNT=4) {
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{0, 1, 2, 3}
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{4, 5, 6, 7}
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{8, 9, 10, 11}
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{12, 13, 14, 15}
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{16, 17, 18, 19}
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{20, 21, 22, 23}
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}
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} // End of pmesh
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} // End of patch
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PATCH(
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F_MATERIAL=intGdrk_mtl;
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VERTEX=2D_TEXTURE;
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)
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{
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PMESH {
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VERTEX_POOL {
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{-15, 45, 50, 0.00446, 1.99848}
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{-15, 5, 50, 0.00446, 0.997746}
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{-20, 35, -50, 3.00437, 1.7483}
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{-20, 45, -50, 3.00437, 1.99848}
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{15, 5, 50, 0.004484, 0.997746}
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{15, 45, 50, 0.004484, 1.99848}
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{20, 45, -50, 3.0044, 1.99848}
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{20, 35, -50, 3.0044, 1.7483}
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}
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CONNECTION_LIST (PCOUNT=4) {
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{0, 1, 2, 3}
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{4, 5, 6, 7}
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}
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} // End of pmesh
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} // End of patch
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PATCH(
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F_MATERIAL=intE_mtl;
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VERTEX=2D_TEXTURE;
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)
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{
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PMESH {
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VERTEX_POOL {
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{-15, 5, 50, 1.12499, 4.00671}
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{15, 5, 50, 1.87669, 4.00671}
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{20, 35, -50, 2.00198, 0.988741}
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{-20, 35, -50, 0.999708, 0.988741}
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{15, 45, 50, 1.87669, 4.00674}
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{-15, 45, 50, 1.12499, 4.00674}
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{-20, 45, -50, 0.999708, 0.988749}
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{20, 45, -50, 2.00198, 0.988749}
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}
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CONNECTION_LIST (PCOUNT=4) {
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{0, 1, 2, 3}
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{4, 5, 6, 7}
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}
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} // End of pmesh
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} // End of patch
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} // End of object
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