Files
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

57 lines
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DIV-VIZ2
// file: whlazf.v2z
// generated: Thu Feb 23 23:48:18 1995
// from: Wavefront Object File "whlazf.obj", and
// Material Library File "vtvskin.mtl"
// by: OBJ2VIZ (ver 0.79.10)
// written: by Ken Olsen
HEADER(
VERSION=02:02;
UNIT=MM;
SCALE=1000.0;
FILETYPE=GEOMETRY
)
{
}
OBJECT(
)
{
PATCH(
F_MATERIAL=intCfloor_mtl;
VERTEX=RGB 2D_TEXTURE;
)
{
PMESH {
VERTEX_POOL {
{ -20, -1, 20, 1.0, 1.05, 1.0, 1.0, 1.84289, 0.175554}
{-150, 0, 150, 0.4, 0.40, 0.4, 1.0, 0.802891, 1.21555}
{ 150, 0, 150, 0.4, 0.40, 0.4, 1.0, 3.20289, 1.21555}
{ 20, -1, 20, 1.0, 1.05, 1.0, 1.0, 2.16289, 0.175554}
{ -20, -1, -20, 1.0, 1.05, 1.0, 1.0, 1.84289, 1.85555}
{-150, 0, -150, 0.4, 0.40, 0.4, 1.0, 0.802891, 0.815554}
{-150, 0, 150, 0.4, 0.40, 0.4, 1.0, 0.802891, 3.21555}
{ -20, -1, 20, 1.0, 1.05, 1.0, 1.0, 1.84289, 2.17555}
{ 20, -1, -20, 1.0, 1.05, 1.0, 1.0, 2.16289, 1.85555}
{ 150, 0, -150, 0.4, 0.40, 0.4, 1.0, 3.20289, 0.815554}
{ 20, -1, 20, 1.0, 1.05, 1.0, 1.0, 0.162891, 2.17555}
{ 150, 0, 150, 0.4, 0.40, 0.4, 1.0, 1.20289, 3.21555}
{ 150, 0, -150, 0.4, 0.40, 0.4, 1.0, 1.20289, 0.815554}
{ 20, -1, -20, 1.0, 1.05, 1.0, 1.0, 0.162891, 1.85555}
}
CONNECTION_LIST (PCOUNT=3) {
{0, 1, 2}
{0, 2, 3}
{4, 5, 6}
{4, 6, 7}
{8, 9, 5}
{8, 5, 4}
{10, 11, 12}
{10, 12, 13}
}
} // End of pmesh
} // End of patch
} // End of object