Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
57 lines
1.6 KiB
Plaintext
57 lines
1.6 KiB
Plaintext
DIV-VIZ2
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// file: whlazf.v2z
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// generated: Thu Feb 23 23:48:18 1995
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// from: Wavefront Object File "whlazf.obj", and
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// Material Library File "vtvskin.mtl"
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// by: OBJ2VIZ (ver 0.79.10)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:02;
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UNIT=MM;
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SCALE=1000.0;
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FILETYPE=GEOMETRY
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)
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{
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}
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OBJECT(
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)
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{
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PATCH(
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F_MATERIAL=intCfloor_mtl;
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VERTEX=RGB 2D_TEXTURE;
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)
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{
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PMESH {
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VERTEX_POOL {
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{ -20, -1, 20, 1.0, 1.05, 1.0, 1.0, 1.84289, 0.175554}
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{-150, 0, 150, 0.4, 0.40, 0.4, 1.0, 0.802891, 1.21555}
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{ 150, 0, 150, 0.4, 0.40, 0.4, 1.0, 3.20289, 1.21555}
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{ 20, -1, 20, 1.0, 1.05, 1.0, 1.0, 2.16289, 0.175554}
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{ -20, -1, -20, 1.0, 1.05, 1.0, 1.0, 1.84289, 1.85555}
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{-150, 0, -150, 0.4, 0.40, 0.4, 1.0, 0.802891, 0.815554}
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{-150, 0, 150, 0.4, 0.40, 0.4, 1.0, 0.802891, 3.21555}
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{ -20, -1, 20, 1.0, 1.05, 1.0, 1.0, 1.84289, 2.17555}
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{ 20, -1, -20, 1.0, 1.05, 1.0, 1.0, 2.16289, 1.85555}
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{ 150, 0, -150, 0.4, 0.40, 0.4, 1.0, 3.20289, 0.815554}
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{ 20, -1, 20, 1.0, 1.05, 1.0, 1.0, 0.162891, 2.17555}
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{ 150, 0, 150, 0.4, 0.40, 0.4, 1.0, 1.20289, 3.21555}
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{ 150, 0, -150, 0.4, 0.40, 0.4, 1.0, 1.20289, 0.815554}
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{ 20, -1, -20, 1.0, 1.05, 1.0, 1.0, 0.162891, 1.85555}
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}
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CONNECTION_LIST (PCOUNT=3) {
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{0, 1, 2}
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{0, 2, 3}
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{4, 5, 6}
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{4, 6, 7}
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{8, 9, 5}
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{8, 5, 4}
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{10, 11, 12}
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{10, 12, 13}
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}
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} // End of pmesh
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} // End of patch
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} // End of object
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