Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
84 lines
2.0 KiB
C++
84 lines
2.0 KiB
C++
/*
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* PROJECT: DVS
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* SUBSYSTEM: vl
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* MODULE: basictypes.h
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*
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* File: $RCSfile: basictypes.h,v $
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* Revision: $Revision: 1.1 $
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* Date: $Date: 1993/07/12 08:12:20 $
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* Author: $Author: john $
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* RCS Ident: $Id: basictypes.h,v 1.1 1993/07/12 08:12:20 john Exp $
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*
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* FUNCTION:
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*
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* This file contains the lowest level definitions needed by
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* the vl library.
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*
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* $Log: basictypes.h,v $
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* Revision 1.1 1993/07/12 08:12:20 john
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* Initial revision
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*
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* Revision 1.3 1992/08/19 11:50:24 jeff
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* got rid of temporary bodge definition of agentlist now i've got the real thing.
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*
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* Revision 1.2 1992/07/27 13:30:38 jon
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* Temporary fix. AgentList is uint32 not void type.
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*
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* Revision 1.1 1992/07/27 12:24:20 jeff
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* Initial revision
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*
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*
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* Copyright (c) 1992 Division Ltd.
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*
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* All Rights Reserved.
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*
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* This Document may not, in whole or in part, be copied,
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* photocopied, reproduced, translated, or reduced to any
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* electronic medium or machine readable form without prior
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* written consent from Division Ltd.
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*/
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#ifndef _BASIC_TYPES_H
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#define _BASIC_TYPES_H
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/*
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* mangle the basictypes.def file to get machine specific low level
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* definitions for all our basic types.
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*/
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#define DEF_TYPE(a,b,c) typedef c b;
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#include "basictyp.def"
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#undef DEF_TYPE
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/*
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* generate an enum list of all the symbolic values for the types.
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*/
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#define DEF_TYPE(a,b,c) a,
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typedef enum BasicType {
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#include "basictyp.def"
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LAST_TYPE
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} BasicType;
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#undef DEF_TYPE
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#define BASIC_TYPE_CNT ((int)LAST_TYPE)
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typedef char *String;
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/*
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* A structure to define the names etc of the basic types for internal
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* use.
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*/
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typedef struct TypeSpec{
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int8 endian16[3];
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int8 endian32[5];
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struct {
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String name;
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uint32 size;
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uint32 alignment;
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}Sizes[BASIC_TYPE_CNT];
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} *TypeSpec;
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extern void GenBasicTypes(TypeSpec spec);
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#endif /* _BASIC_TYPES_H */
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