Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
25 lines
1023 B
C++
25 lines
1023 B
C++
#ifdef dnc_h
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#else
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#define dnc_h
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extern void dN_send (int Dnode, int size, char *block, int sync);
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extern void dN_receive (int *Fnode, int *size, char *block, int sync );
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extern void dN_mynode (int *mynode);
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extern void dN_nodes (int *nodecnt);
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extern void dN_poll (int *ready);
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extern void dN_timer (int *tranny_clk);
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extern void dN_wait ( int *Fnode, int *size );
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extern void dN_wait_ack ();
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extern void dN_ld_run (int linkno);
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extern void dN_ld_out_noflush (int linkno, char *data, int size);
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extern void dN_ld_out (int linkno, char *data, int size);
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extern void dN_ld_ccb_out (int linkno, char *data, int size);
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extern void dN_ld_ccb_in (int linkno, char *data, int size);
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extern void dN_ld_in (int linkno, char *data, int size);
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extern void dN_ld_out_2D (int linkno, char *data, int width, int stride, int length );
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extern void dN_ld_in_2D (int linkno, char *data, int width, int stride, int length );
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extern int dN_ld_stat (int linkno);
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extern void spin( int link );
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#endif
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