Files
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

44 lines
1.0 KiB
C++

/*
File lighting.h
header file for lighting.c
Phil Atkin
(c) Division Ltd. 1991
*/
#ifdef lighting_h
#else
#define lighting_h
#include "pazpl5.h"
extern void phong_shade ( VSTRIP *v,
MATERIAL *surface,
LIGHTSOURCE *bulbs,
float *phong_table,
float normfactor,
int normals );
extern void white_phong_shade ( VSTRIP *v,
MATERIAL *surface,
LIGHTSOURCE *bulbs,
float *phong_table,
float normfactor,
int normals );
extern float *compute_phong_table ( float power );
extern void init_phong ( void );
extern void whiteizeBulb ( LIGHTSOURCE *bulb );
extern LIGHTSOURCE *reorderLights ( LIGHTSOURCE **head );
extern void traceLights ( LIGHTSOURCE *head );
extern int keep_this_bulb ( LIGHTSOURCE *bulb, POINT c, POINT p );
extern float *PAZ_phong_table;
extern float *Hvec[32];
#endif