Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
12 lines
310 B
C++
12 lines
310 B
C++
#ifndef material_h
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#define material_h
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extern void resolve_material ( MATERIAL *m );
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extern int resolve_patch ( PATCH *p );
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extern void add_material ( MATERIAL *m );
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extern void trace_materials ( void );
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extern MATERIAL *create_material ( void );
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extern void delete_material ( MATERIAL * );
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#endif
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