Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
16 lines
426 B
C++
16 lines
426 B
C++
#ifdef optfloat_h
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#else
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#define optfloat_h
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#include "pazpl5.h"
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/*
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extern int fn_bbox_plane ( POINT *bound, POINT plane );
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extern float fn_plane_term (float a, float b, float c, float d, float e, float f );
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extern float fn_xform_bound ( POINT *dest, POINT *src, MATRIX m );
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extern float fn_concatenate (MATRIX res, MATRIX a, MATRIX b);
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extern float fn_xform_strip ( VERTEX *head, MATRIX m, int n );
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*/
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#endif
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