Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
82 lines
2.9 KiB
C++
82 lines
2.9 KiB
C++
#ifdef pazlib_h
|
|
#else
|
|
#define pazlib_h
|
|
#include "pazpl5.h"
|
|
|
|
/* scene calls */
|
|
extern PAZSCENE currentScene;
|
|
extern int PAZerrStatus;
|
|
|
|
extern void PAZinit ( int device, int x_size, int y_size,
|
|
int device_A, int device_B, int device_C,
|
|
int magic_A, int magic_B, int magic_C, int processor_id );
|
|
extern PAZSCENE PAZcreateScene ();
|
|
extern PAZSCENE PAZdeleteScene ( PAZSCENE handle );
|
|
extern void PAZsetScene ( PAZSCENE handle );
|
|
|
|
/* object calls */
|
|
extern int PAZcreateObjects ( char *s, OBJECT **objects );
|
|
extern int PAZcreateBinObjects ( int *data, OBJECT **objects );
|
|
extern PAZOBJECT PAZcreateObject ( char *s );
|
|
extern PAZOBJECT PAZcreateBinObject ( int *data );
|
|
extern int PAZdeleteObject ( PAZOBJECT o );
|
|
extern void PAZreadBound ( PAZOBJECT o, POINT* bound );
|
|
|
|
/* instance calls */
|
|
extern PAZINST PAZcreateInstance ();
|
|
extern PAZINST PAZdeleteInstance ( PAZINST inst );
|
|
extern void PAZreadInstance ( PAZINST local );
|
|
extern void PAZwriteInstance ( PAZINST local );
|
|
|
|
/* lighting calls */
|
|
extern PAZLIGHT PAZcreateLight ();
|
|
extern PAZLIGHT PAZdeleteLight ( PAZLIGHT light );
|
|
extern void PAZreadLight ( PAZLIGHT local );
|
|
extern void PAZwriteLight ( PAZLIGHT local );
|
|
extern void PAZinitLight ( PAZLIGHT v, int type,
|
|
float a, float b, float c, float x, float y, float z );
|
|
|
|
/* viewing calls */
|
|
extern PAZVIEW PAZcreateView ();
|
|
extern PAZVIEW PAZdeleteView ( PAZVIEW view );
|
|
extern void PAZreadView ( PAZVIEW local );
|
|
extern void PAZwriteView ( PAZVIEW local );
|
|
extern void PAZinitView ( PAZVIEW v, float d, float near, float far, float x, float y,
|
|
float aspect, int device );
|
|
|
|
/* geometry calls */
|
|
extern void PAZidMatrix ( MATRIX m );
|
|
extern void PAZtranslate ( MATRIX m, float x, float y, float z, int post );
|
|
extern void PAZrotate ( MATRIX m, float angle, int axis, int post );
|
|
extern void PAZscale ( MATRIX m, float sx, float sy, float sz, int post );
|
|
|
|
extern void PAZtranslatePair ( MATRIX f, MATRIX b, float x, float y, float z );
|
|
extern void PAZrotatePair ( MATRIX f, MATRIX b, float angle, int axis );
|
|
extern void PAZscalePair ( MATRIX f, MATRIX b, float sx, float sy, float sz );
|
|
extern void PAZconcat ( MATRIX m, MATRIX a, MATRIX b, int post );
|
|
|
|
/* miscellaneous control calls */
|
|
|
|
extern void PAZrenderScene ( int me, int nodes );
|
|
extern void PAZsetBackGND ( float r, float g, float b );
|
|
|
|
/* heirarchies */
|
|
|
|
extern INSTANCE *PAZlink ( INSTANCE *parent, INSTANCE *chain );
|
|
extern INSTANCE *PAZnest ( INSTANCE *parent, INSTANCE *child );
|
|
extern INSTANCE *PAZunlink ( INSTANCE *chain );
|
|
extern INSTANCE *PAZunnest ( INSTANCE *child );
|
|
|
|
extern void PAZdeleteTree ( INSTANCE *root );
|
|
|
|
|
|
extern int PAZlinkName ( int parent, int chain );
|
|
extern int PAZnestName ( int parent, int child );
|
|
extern int PAZunlinkName ( int chain );
|
|
extern int PAZunnestName ( int child );
|
|
|
|
extern void PAZdeleteTreeName ( int root );
|
|
|
|
|
|
#endif
|