Files
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

48 lines
1.2 KiB
C++

/*
FILE pazstore.h
declarations of functions in PAZstore.c
Phil Atkin
(c) Division Ltd. 1991
*/
#ifdef pazstore_h
#else
#define pazstore_h
#include <setjmp.h>
extern void checkNull ( void *p, char *s );
extern void bound_patch ( PATCH *p );
extern void bound_spatch ( PATCH *p );
extern void _InitLight ( LIGHTSOURCE *l );
extern void _InitVertex ( VERTEX *v );
extern void _InitVstrip ( VSTRIP *v );
extern void _InitPatch ( PATCH *p );
extern void _InitObject ( OBJECT *p );
extern void _InitView ( VIEW *p );
extern void _InitInstance ( INSTANCE *p );
extern void _InitScene ( SCENE *p );
extern void _BoundObject ( OBJECT *p );
extern void reboundObject ( OBJECT *p );
extern void _LinkVertices ( VERTEX *start, int vertices );
extern PAZlist *findPAZitem ( void *item, PAZlist **head, PAZlist **tail );
extern void addPAZitem ( void *item, PAZlist **head, PAZlist **tail );
extern void *removePAZitem ( PAZlist *p, PAZlist **head, PAZlist **tail );
extern VIEW *left, *right;
extern VERTEX *render_strip;
extern int output_device;
extern int raster, flip;
extern int link_A, link_B;
extern OBJLIST sceneGeometry;
#endif