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CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

45 lines
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#define I_MCWRITE(ADDR) 0x20000 | (((ADDR) & 0x1ff) << 8)
#define I_MCREAD(ADDR) (((ADDR) & 0x1ff) << 8)
#define I_MEMintoENAB(ADDR) ( 0x300 \
| (((ADDR) & 0xff) << 0) )
#define I_ENABandeqMEM(ADDR) ( 0x500 \
| (((ADDR) & 0xff) << 0) \
#define I_ENABoreqMEM(ADDR) ( 0x500 \
| (((ADDR) & 0xff) << 0) \
#define I_ENABandeqMEMBAR(ADDR) ( 0x800 \
| (((ADDR) & 0xff) << 0) )
#define I_SEDGE(ADDR) ( 0x400a00 \
| (((ADDR) & 0xff) << 0) \
#define P_SCMEMA(LSB,LEN,ADDR) ( 0 \
| (((ADDR) & 0xff) << 0) )
#define I_CRYintoMEM(ADDR) ( 0xb300 \
| (((ADDR) & 0xff) << 0) )
#define Ix_CRYintoMEM(ADDR) I_CRYintoMEM(ADDR)
#define I_ENABintoMEM(ADDR) ( 0xb500 \
| (((ADDR) & 0xff) << 0) )
#define Ix_ENABintoMEM(ADDR) I_ENABintoMEM(ADDR)
#define I_MEMoreqENAB(ADDR) ( 0xb700 \
| (((ADDR) & 0xff) << 0) )
#define Ix_MEMoreqENAB(ADDR) I_MEMoreqENAB(ADDR)
#define I_MEMandeqENAB(ADDR) ( 0xb900 \
| (((ADDR) & 0xff) << 0) )
#define Ix_MEMandeqENAB(ADDR) I_MEMandeqENAB(ADDR)
#define I_OVFIX(DST,LEN,ADDR) ( 0x8000e600 \
#define P_OVFIX(DST,LEN,ADDR) ( 0 \
| (((ADDR) & 0xff) << 0) )
#define Ix_OVFIX(DST,LEN,ADDR) I_OVFIX(DST,LEN,ADDR)
#define I_ENABxoreqMEM(ADDR) ( 0x10a00 \
| (((ADDR) & 0xff) << 0) )
#define I_MEMEDGE(ADDR) ( 0x413c00 \
| (((ADDR) & 0xff) << 0) \
#define I_SEDGEBAR(ADDR) ( 0x413f00 \
| (((ADDR) & 0xff) << 0) \