Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
37 lines
489 B
C++
37 lines
489 B
C++
static int statint=0;
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static float statfloat=0.0f;
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void intintint ( int a, int b, int c )
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{
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register int d, e, f;
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d=a;
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e=b;
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f=c;
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statint=(d+e+f)*(a+b-c);
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}
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void floatfloatfloat ( float a, float b, float c )
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{
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register float d, e, f;
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d=a;
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e=b;
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f=c;
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statfloat=(d+e+f)*(a+b-c);
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}
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void floatintfloat ( float a, int b, float c )
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{
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float d, e, f;
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d=a;
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e=b;
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f=c;
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floatfloatfloat ( d, e, f );
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intintint ( a, b, f );
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}
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