Files
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

50 lines
1.3 KiB
C++

/*
File render.h
declare all functions in render.c
Phil Atkin
(c) Division Ltd. 1991
*/
#ifdef render_h
#else
#define render_h
#include "pazpl5.h"
extern void renderPmesh ( PATCH *p,
MATRIX forward,
MATRIX back,
LIGHTSOURCE *blonde,
VIEW *eye,
MATERIAL *front_surf,
MATERIAL *back_surf,
int clip_code );
extern void renderSmesh ( PATCH *p,
MATRIX forward,
MATRIX back,
LIGHTSOURCE *blonde,
VIEW *eye,
MATERIAL *front_surf,
MATERIAL *back_surf,
int clip_code );
extern void renderPatch ( PATCH *p,
MATRIX forward,
MATRIX back,
LIGHTSOURCE *blonde,
VIEW *eye,
MATERIAL *front_surf,
MATERIAL *back_surf,
int clip_code );
extern void render_init( int x_size, int y_size );
extern void flip_screens ( int me, int nodes );
extern int back_colour;
#endif