Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
15 lines
360 B
C++
15 lines
360 B
C++
#ifndef texture_h
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#define texture_h
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#include "dpltypes.h"
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#include "culltypes.h"
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#include "vpxtypes.h"
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extern texcell *allocateTexture ( int u_size, int v_size );
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extern void texInit ( void );
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extern void setRampEntry ( cull_RAMP *, int,
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float, float, float,
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float, float, float );
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#endif
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