Files
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

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360 B
C++

#ifndef texture_h
#define texture_h
#include "dpltypes.h"
#include "culltypes.h"
#include "vpxtypes.h"
extern texcell *allocateTexture ( int u_size, int v_size );
extern void texInit ( void );
extern void setRampEntry ( cull_RAMP *, int,
float, float, float,
float, float, float );
#endif