Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
32 lines
722 B
C++
32 lines
722 B
C++
#ifndef vr_cull_h
|
|
#define vr_cull_h
|
|
|
|
/*{{{ banner*/
|
|
/* **************************************************
|
|
|
|
Copyright DIVISION Limited (c) 1994
|
|
All rights reserved
|
|
|
|
|
|
File : vr_cull.h
|
|
Project : dpl interface / velocirender
|
|
Author : PJA
|
|
Date : 14/07/94
|
|
|
|
Function: Implements the cull pass of v-render
|
|
The current scene is culled, and renderable
|
|
geogroups are assembled into a list to be passed
|
|
to the draw pass
|
|
|
|
History : Rev 1.1, 14 / 07 / 1994
|
|
|
|
**************************** */
|
|
/*}}} */
|
|
|
|
#include "dpltypes.h"
|
|
#include "culltypes.h"
|
|
|
|
extern cull_VIEW *veloci_cull ( dpl_VIEW *v, dpl_POINT lod_origin );
|
|
|
|
#endif vr_cull_h
|