Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
98 lines
2.2 KiB
Plaintext
98 lines
2.2 KiB
Plaintext
DIV-VIZ2
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HEADER
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(
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VERSION=2:02;
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DATE=20:2:94;
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TIME=21:18
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)
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{
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}
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TEXTURE(NAME=sky_tex)
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{
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MAP {"glommed.svt"}
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MINIFY {POINT_SAMPLED}
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MAGNIFY {POINT_SAMPLED}
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}// End of texture
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TEXTURE(NAME=ground_tex)
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{
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MAP {"blast2.svt"}
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MINIFY {MIP_MAP_TRILINEAR}
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MAGNIFY {BILINEAR}
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}// End of texture
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MATERIAL(NAME=sky_mtl)
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{
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TEXTURE {sky_tex}
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AMBIENT {0.99, 0.99, 0.99}
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DIFFUSE {0.99, 0.99, 0.99}
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}// End of material
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MATERIAL(NAME=ground_mtl)
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{
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TEXTURE {ground_tex}
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AMBIENT {0.59, 0.99, 0.29}
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DIFFUSE {0.59, 0.99, 0.29}
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}// End of material
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OBJECT
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(
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)
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{
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PATCH
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(
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F_MATERIAL=ground_mtl;
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B_MATERIAL=ground_mtl;
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VERTEX=RGB 2D_TEXTURE ;
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)
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{
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PMESH {
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VERTEX_POOL {
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{ 1, 0, 0, 1, 1, 1, 1, 2, 1 }
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{ 0.5, 0.866, 0, 1, 1, 1, 1, 1.5, 1.866 }
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{ -0.5, 0.866, 0, 1, 1, 1, 1, 0.5, 1.866 }
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{ -1, 0, 0, 1, 1, 1, 1, 0, 1 }
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{ -0.5, -0.866, 0, 1, 1, 1, 1, 0.5, 0.134 }
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{ 0.5, -0.866, 0, 1, 1, 1, 1, 1.5, 0.134 }
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}
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CONNECTION_LIST (PCOUNT=6){
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{0, 1, 2, 3, 4, 5}
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}
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}// End of pmesh
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}// End of patch
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PATCH
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(
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F_MATERIAL=sky_mtl;
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B_MATERIAL=sky_mtl;
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VERTEX=RGB 2D_TEXTURE ;
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)
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{
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PMESH {
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VERTEX_POOL {
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{ 1, 0, 3, 1, 1, 1, 1, 2, 1 }
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{ 0.5, 0.866, 3, 1, 1, 1, 1, 1.5, 1.866 }
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{ -0.5, 0.866, 3, 1, 1, 1, 1, 0.5, 1.866 }
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{ -1, 0, 3, 1, 1, 1, 1, 0, 1 }
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{ -0.5, -0.866, 3, 1, 1, 1, 1, 0.5, 0.134 }
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{ 0.5, -0.866, 3, 1, 1, 1, 1, 1.5, 0.134 }
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{ 1, 0, 4, 1, 1, 1, 1, 2, 1 }
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{ 0.5, 0.866, 4, 1, 1, 1, 1, 1.5, 1.866 }
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{ -0.5, 0.866, 4, 1, 1, 1, 1, 0.5, 1.866 }
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{ -1, 0, 4, 1, 1, 1, 1, 0, 1 }
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{ -0.5, -0.866, 4, 1, 1, 1, 1, 0.5, 0.134 }
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{ 0.5, -0.866, 4, 1, 1, 1, 1, 1.5, 0.134 }
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}
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CONNECTION_LIST (PCOUNT=6){
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{0, 1, 2, 3, 4, 5}
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}
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CONNECTION_LIST (PCOUNT=3){
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{6, 7, 8}
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{6, 8, 9}
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{6, 9, 10}
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{6, 10, 11}
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}
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}// End of pmesh
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}// End of patch
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}// End of object
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