Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
47 lines
647 B
Plaintext
47 lines
647 B
Plaintext
DIV-VIZ2
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HEADER
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(
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VERSION=2:01;
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DATE=20:2:94;
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TIME=21:18
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)
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{
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}
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TEXTURE(NAME=plant)
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{
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MAP {"funknoiz.svt"}
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MAGNIFY {BILINEAR}
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}// End of texture
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MATERIAL(NAME=robert)
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{
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TEXTURE {plant}
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AMBIENT {0.39, 0.99, 0.19}
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DIFFUSE {0.39, 0.99, 0.19}
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OPACITY { 1, 1, 1 }
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}// End of material
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OBJECT
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(
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)
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{
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PATCH
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(
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F_MATERIAL=robert;
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B_MATERIAL=robert;
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VERTEX=RGB 2D_TEXTURE ;
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)
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{
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PMESH {
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VERTEX_POOL {
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}// End of pool
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CONNECTION_LIST {
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{0, 1, 2}
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{1, 3, 2}
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}// End of conn
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}// End of pmesh
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}// End of patch
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}// End of object
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