Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
107 lines
3.8 KiB
Plaintext
107 lines
3.8 KiB
Plaintext
# --------------------------
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# Hull Pressure Demo Scene
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# --------------------------
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CLIP 1.0 600.0
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FOG 20.0 400.0 0.0 0.4 0.4
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//FOG 10.0 400.0 0.0 0.4 0.4
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//(ntsc)FOG 50.0 600.0 0.0 0.25 0.25
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BACKGND 0.1 0.6 0.6
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AMBIENT 0.2 0.2 0.2
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LIGHT 0.5 0.8 0.9 -25 45 0
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//LIGHT 0.880 0.876870 0.876860 0 0 0
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//LIGHT 0.880 0.876870 0.876860 90 0 0
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//LIGHT 0.880 0.876870 0.876860 180 0 0
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//LIGHT 0.880 0.876870 0.876860 -90 0 0
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//LIGHT 0.880 0.876870 0.876860 0 90 0
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//LIGHT 0.880 0.876870 0.876860 0 -90 0
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GEOMETRY .\video
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MATERIAL .\video
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TEXTURE .\video
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START -2.5 -27 -147 5.4 928 0
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KEYRATE 0.20 0.5
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RETRACE 2
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SSTATIC sandc .5 .32 .5 000 -55 0 0 0 0
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SSTATIC sandc .5 .32 .5 250 -55 0 0 0 0
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SSTATIC sandc .5 .32 .5 500 -55 0 0 0 0
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SSTATIC sandc .5 .32 .5 750 -55 0 0 0 0
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SSTATIC sandc .5 .32 .5 1000 -55 0 0 0 0
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STATIC seaover 1 0 155 0 0 0 0
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STATIC seaunder 1 0 115 0 0 0 0
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MORPH DANGEL0 DANGEL1 DANGEL2 vn 1 .\dang.spl 0.0 0.02 1.0
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MORPH DPARROT0 DPARROT1 DPARROT2 vn 1 .\dpar.spl 0.0 0.02 1.0
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//MORPH DSTEEL0 DSTEEL1 DSTEEL2 vn 1 .\dste.spl 0.0 0.02 1.0
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MORPH DSWORD0 DSWORD1 DSWORD2 vn 2 .\dswsword.spl 0.0 0.02 1.0
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MORPH dfish0 dfish1 dfish2 vn 2 .\dsp1.spl 2.0 0.005 0.8
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DYNAMIC dfish0 2 .\dsp2.spl 10.0 0.007
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DYNAMIC dfish0 2 .\dsp3.spl 18.0 0.010
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MORPH schoola0 schoola1 schoola2 v 1.3 .\dsp1.spl 15.0 0.013 0.2
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MORPH schoolb0 schoolb1 schoolb2 v 2.5 .\dsp1.spl 15.1 0.013 0.24
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MORPH schoolc0 schoolc1 schoolc2 v 3 .\dsp1.spl 14.9 0.013 0.15
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MORPH schoold0 schoold1 schoold2 v 1.8 .\dsp1.spl 15.05 0.013 0.22
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DYNAMIC schoola0 2.3 .\dsp1.spl 5.0 0.018
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DYNAMIC schoolb0 1.8 .\dsp1.spl 5.1 0.018
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DYNAMIC schoolc0 2.6 .\dsp1.spl 4.9 0.018
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DYNAMIC schoold0 2.8 .\dsp1.spl 5.05 0.018
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STATIC rig 1 0 100 0 0 0 0
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STATIC prw 1 0 15 0 0 0 0
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STATIC pwnlite 1 0 15 0 0 0 0
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//GEOMETRIZE 0x8000004c
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GEOMETRIZE 0x8000000c
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DYNAMIC prw 1 .\prwspl.spl 2.0 0.005
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DYNAMIC pwnlite 1 .\prwspl.spl 2.0 0.005
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//STATIC dfish0 60 -200 0 0 0 0 0
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//STATIC dfish1 60 0 0 0 0 0 0
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//STATIC dfish2 60 200 0 0 0 0 0
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SCROLL hbio:sharktop_scr_tex 0 0 -0.4 0.00
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SCROLL hfx:seaover_scr_tex 0 0 0.01 0.03
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SCROLL hfx:seaunder_scr_tex 0 0 0.015 0.04
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//SCROLL hfx:sandmove_scr_tex 0 0 0.015 0.04
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//SCROLL hfx:sandmoveo_scr_tex 0 0 -0.03 -0.01
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//IMMUNE hfx:seaover_mtl 2
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//IMMUNE hfx:seaunder_mtl 2
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SPECIALFX 2 NOTEXTURE 1 0.1 1.0 2.4 -4.0 0.50 1.30 1.29 0.85 -0.8 1.0 0.01 12 918
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END
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MORPH dfish0 dfish1 dfish2 vn 60 .\shark1.spl 0.0 0.02 0.8
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DYNAMIC dfish0 64 .\shark1.spl 2.0 0.017
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DYNAMIC dfish0 56 .\shark1.spl 10.0 0.011
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DYNAMIC dfish0 60 .\shark1.spl 18.0 0.020
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DYNAMIC dfish0 60 .\nwak.spl 0.0 0.014
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DYNAMIC dfish0 58 .\nwak.spl 14.0 0.012
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DYNAMIC dfish0 62 .\nwak.spl 31.0 0.010
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DYNAMIC dfish0 60 .\nwak.spl 27.0 0.011
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MORPH schoola0 schoola1 schoola2 v 50 .\shark1.spl 5.0 0.02 0.2
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MORPH schoolb0 schoolb1 schoolb2 v 50 .\shark1.spl 5.1 0.02 0.24
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MORPH schoolc0 schoolc1 schoolc2 v 50 .\shark1.spl 4.9 0.02 0.15
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MORPH schoold0 schoold1 schoold2 v 50 .\shark1.spl 5.05 0.02 0.22
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DYNAMIC schoola0 46 .\shark1.spl 15.0 0.023
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DYNAMIC schoolb0 52 .\shark1.spl 15.1 0.023
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DYNAMIC schoolc0 50 .\shark1.spl 14.9 0.023
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DYNAMIC schoold0 50 .\shark1.spl 15.05 0.023
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DYNAMIC schoola0 46 .\nwak-.spl 15.0 0.023
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DYNAMIC schoolb0 52 .\nwak-.spl 15.1 0.023
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DYNAMIC schoolc0 50 .\nwak-.spl 14.9 0.023
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DYNAMIC schoold0 50 .\nwak-.spl 15.05 0.023
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END
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