Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
111 lines
3.6 KiB
Plaintext
111 lines
3.6 KiB
Plaintext
# --------------------------
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# Hull Pressure Demo Scene
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# --------------------------
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VIEWANGLE 60.0
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CLIP 1.0 600.0
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FOG 35.0 400.0 0.0 0.4 0.4
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//FOG 10.0 400.0 0.0 0.4 0.4
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//(ntsc)FOG 50.0 600.0 0.0 0.25 0.25
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BACKGND 0.1 0.6 0.6
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AMBIENT 0.2 0.2 0.2
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LIGHT 0.8 0.8 0.8 -45 45 0
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//LIGHT 0.880 0.876870 0.876860 0 0 0
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//LIGHT 0.880 0.876870 0.876860 90 0 0
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//LIGHT 0.880 0.876870 0.876860 180 0 0
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//LIGHT 0.880 0.876870 0.876860 -90 0 0
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//LIGHT 0.880 0.876870 0.876860 0 90 0
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//LIGHT 0.880 0.876870 0.876860 0 -90 0
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GEOMETRY .\video
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MATERIAL .\video
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TEXTURE .\video
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START 18 -49 57 27 19 0
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KEYRATE 0.10 0.1
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RETRACE 2
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STATIC seaover 1 0 155 0 0 0 0
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STATIC seaunder 1 0 115 0 0 0 0
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STATIC rigg 1 0 -30 0 0 0 0
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STATIC rigg 1 -150 -30 -1100 0 0 0
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STATIC sandc 0.5 0 -90 0 0 0 0
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STATIC sandc 0.5 0 -90 -250 0 0 0
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STATIC sandc 0.5 0 -90 -500 0 0 0
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STATIC sandc 0.5 0 -90 -750 0 0 0
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STATIC sandc 0.5 0 -90 -1000 0 0 0
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STATIC sandc 0.5 0 -90 -1250 0 0 0
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STATIC sandc 0.5 0 -90 -1500 0 0 0
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STATIC sandc 0.5 -250 -90 -250 0 0 0
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STATIC sandc 0.5 -250 -90 -500 0 0 0
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STATIC sandc 0.5 -250 -90 -750 0 0 0
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STATIC sandc 0.5 -250 -90 -1000 0 0 0
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STATIC sandc 0.5 -250 -90 -1250 0 0 0
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STATIC sandc 0.5 -250 -90 -1500 0 0 0
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//DYNAMIC prw 1 .\prwspl.spl 2.0 0.005
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DYNAMIC sub1_L0 1 .\ns1.spl 22.01 0.003
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MORPH DANGEL0 DANGEL1 DANGEL2 vn 1 .\nf5.spl 0.0 0.02 1.0
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MORPH DPARROT0 DPARROT1 DPARROT2 vn 1 .\nf6.spl 0.0 0.02 1.0
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//MORPH DSTEEL0 DSTEEL1 DSTEEL2 vn 1 .\dste.spl 0.0 0.02 1.0
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DYNAMIC DANGEL0 1 .\nf5.spl 10.0 0.01
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DYNAMIC DPARROT0 1 .\nf62.spl 10.0 0.01
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DYNAMIC DANGEL0 1 .\nf5.spl 2.0 0.015
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DYNAMIC DPARROT0 1 .\nf62.spl 1.0 0.013
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MORPH DMANTA0 DMANTA1 DMANTA2 vn 1 .\nm1.spl 0.0 0.01 0.5
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DYNAMIC DMANTA0 1 .\nm2.spl 10.0 0.01
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MORPH dfish0 dfish1 dfish2 vn 2 .\nf3.spl 2.0 0.005 0.4
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DYNAMIC dfish0 2 .\nf4.spl 10.0 0.02
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//DYNAMIC dfish0 2 .\nf3.spl 18.0 0.010
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MORPH schoola0 schoola1 schoola2 v 1.3 .\nf1.spl 0.0 0.013 0.2
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MORPH schoolb0 schoolb1 schoolb2 v 2.5 .\nf1.spl 0.1 0.013 0.24
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MORPH schoolc0 schoolc1 schoolc2 v 3 .\nf1.spl 0.9 0.013 0.15
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MORPH schoold0 schoold1 schoold2 v 1.8 .\nf1.spl 0.05 0.013 0.22
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DYNAMIC schoola0 2.3 .\nf2.spl 0.0 0.018
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DYNAMIC schoolb0 1.8 .\nf2.spl 0.1 0.018
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DYNAMIC schoolc0 2.6 .\nf2.spl 0.9 0.018
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DYNAMIC schoold0 2.8 .\nf2.spl 0.05 0.018
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SCROLL hbio:sharktop_scr_tex 0 0 0.4 0.00
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SCROLL hbio:sharktop2_scr_tex 0 0 -0.4 0.00
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SCROLL hfx:seaover_scr_tex 0 0 0.01 0.03
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SCROLL hfx:seaunder_scr_tex 0 0 0.015 0.04
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//IMMUNE hfx:seaover_mtl 2
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//IMMUNE hfx:seaunder_mtl 2
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# code type velocity y-off green varience cool count
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# texture size bias red blue grav ocool reps
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// 'x' - air bubbles
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SPECIALFX 2 NOTEXTURE 1 0.1 1.0 2.4 -4.0 0.50 1.30 1.29 0.85 -0.8 1.0 0.01 12 918
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// ',' - air bubbles hard coded DCS+1.7y (prw)
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SPECIALFX 8 NOTEXTURE 1 0.1 1.0 2.4 -4.0 0.50 1.30 1.29 0.85 -0.8 1.0 0.01 12 918
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// '.' - air bubbles hard coded DCS+25y (sub)
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SPECIALFX 9 NOTEXTURE 1 0.9 1.0 2.4 -4.0 0.50 1.30 1.29 0.85 -0.8 1.0 0.01 12 918
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// TRACKER MOUSE 0.1 0.1
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// TRACKER KEYBOARD 0.3 0.1
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// TRACKER THRUSTMASTER 3.0 2.0
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TRACKER NONE 3.0 2.0
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END
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