Files
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

1094 lines
22 KiB
Plaintext

#
#------------------------------------------------------------------
# Macros Audio Script
#------------------------------------------------------------------
#
[macro]
TransientRenderType=0
#
#------------------------------------------------------------------
# AudioRenderTypes
#
# TransientAudioRenderType = 0
# SustainedAudioRenderType = 1
#
#------------------------------------------------------------------
# AudioSourcePriority
#
# MinAudioSourcePriority = 0
# LowAudioSourcePriority = 1
# MedAudioSourcePriority = 2
# HighAudioSourcePriority = 3
# MaxAudioSourcePriority = 4
#
#------------------------------------------------------------------
# AudioSourceMixPresence
#
# ManualAudioSourceMixPresence = 0
# MaxAudioSourceMixPresence = 1
# HighAudioSourceMixPresence = 2
# MedAudioSourceMixPresence = 3
# LowAudioSourceMixPresence = 4
# MinAudioSourceMixPresence = 5
#
#------------------------------------------------------------------
# AudioControlID
#
# NullAudioControlID = 0
# StartAudioControlID = 1
# StopAudioControlID = 2
# VolumeAudioControlID = 3
# PitchAudioControlID = 4
# BrightnessAudioControlID = 5
# AttackVolumeAudioControlID = 6
# AttackTimeAudioControlID = 7
# AudioControlIDCount = 8
#
#
#------------------------------------------------------------------
# Audio locations
#------------------------------------------------------------------
#
[L4AudioLocation]
location_offset=0.0,0.0,0.0
name=OriginLocation
#
#------------------------------------------------------------------
# Includes
#------------------------------------------------------------------
#
[include]
file=audio\colint.scp
file=audio\buttons.scp
file=audio\scoring.scp
#
#------------------------------------------------------------------
# Audio source components
#------------------------------------------------------------------
#
#
# Cockpit wind component
#
[DirectPatchSource]
location=OriginLocation
resource=CockpitWindDrone01
position=0
priority=1
mix_presence=0
volume_mix_level=0.9
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=1
use_attack_time_scale=0
has_compression_curve=0
compression_duration=0.0
name=CockpitWindComponent
#
# Cockpit turbulence component
#
[DirectPatchSource]
location=OriginLocation
resource=CockpitWindRush01
position=0
priority=1
mix_presence=4
volume_mix_level=1.0
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=1
use_attack_time_scale=0
has_compression_curve=0
compression_duration=0.0
name=CockpitTurbComponent
#
# Engine ground effect component
#
[!DirectPatchSource]
location=OriginLocation
resource=EngineDroneInt02
position=0
priority=1
mix_presence=4
#volume_mix_level=0.9
volume_mix_level=1.0
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=1
use_attack_time_scale=0
has_compression_curve=0
compression_duration=0.0
name=GroundEffectComponent
#
# Engine thrust component
#
[DirectPatchSource]
location=OriginLocation
resource=EngineThrustInt02
position=1
priority=1
mix_presence=4
#volume_mix_level=0.9
volume_mix_level=1.0
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=1
use_attack_time_scale=0
has_compression_curve=0
compression_duration=0.0
name=EngineThrustComponent
#
# Scrape component
#
[Static3DPatchSource]
location=OriginLocation
resource=ScrapeInt01
priority=2
mix_presence=2
volume_mix_level=1.0
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=1
compression_duration=2.0
name=ScrapeComponent
#
# Booster component
#
[DirectPatchSource]
location=OriginLocation
resource=BoosterInt01
position=1
priority=3
mix_presence=2
volume_mix_level=0.95
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=1
compression_duration=6.0
name=BoosterComponent
#
# Death components
#
[DirectPatchSource]
location=OriginLocation
resource=DeathInt01
position=0
priority=4
mix_presence=1
volume_mix_level=0.95
pitch_mix_offset=0.0
brightness_mix_level=0.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=0
compression_duration=0.0
name=DeathComponent01
[DirectPatchSource]
location=OriginLocation
resource=DeathInt02
position=1
priority=4
mix_presence=1
volume_mix_level=1.0
pitch_mix_offset=-200
brightness_mix_level=0.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=0
compression_duration=0.0
name=DeathComponent02
#
# Horn component
#
[DirectPatchSource]
location=OriginLocation
resource=Horn01
position=0
priority=3
mix_presence=0
volume_mix_level=0.95
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=0
compression_duration=0.0
name=HornComponent
#
#------------------------------------------------------------------
# Non-trigger watchers
#------------------------------------------------------------------
#
#------------------------------------------------------------------
#
# Cockpit wind : linear velocity -> amplitude
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=0
motion_value=3
audio_component=CockpitWindComponent
attribute_value_boundary1=5.0
attribute_value_boundary2=200.0
control_ID=3
control_value_boundary1=0.0
control_value_boundary2=1.0
exponent=0.3
dump_value=0
#
# Cockpit wind : linear velocity -> pitch
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=0
motion_value=3
audio_component=CockpitWindComponent
attribute_value_boundary1=5.0
attribute_value_boundary2=300.0
control_ID=4
control_value_boundary1=-1800.0
control_value_boundary2=2800.0
exponent=0.3
dump_value=0
#
# Cockpit wind : linear velocity -> filter
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=0
motion_value=3
audio_component=CockpitWindComponent
attribute_value_boundary1=5.0
attribute_value_boundary2=300.0
control_ID=5
control_value_boundary1=1.0
control_value_boundary2=0.4
exponent=2.0
dump_value=0
#------------------------------------------------------------------
#
# Cockpit turb : linear velocity -> amplitude
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=0
motion_value=3
audio_component=CockpitTurbComponent
attribute_value_boundary1=70.0
attribute_value_boundary2=200.0
control_ID=3
control_value_boundary1=0.0
control_value_boundary2=1.0
exponent=0.2
dump_value=0
#
# Pitch Mixer : pitch mixer -> pitch
#
[AudioControlMixer]
audio_component=CockpitTurbComponent
first_input_control_ID=100
last_input_control_ID=102
output_control_ID=4
name=CockpitTurbPitchMixer
#
# Cockpit turb : linear velocity -> pitch mixer
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=0
motion_value=3
audio_component=CockpitTurbPitchMixer
attribute_value_boundary1=70.0
attribute_value_boundary2=250.0
control_ID=100
control_value_boundary1=-100.0
control_value_boundary2=0.0
exponent=1.0
dump_value=0
#
# Cockpit turb : angular velocity -> pitch mixer
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=1
motion_value=3
audio_component=CockpitTurbPitchMixer
attribute_value_boundary1=0.0
attribute_value_boundary2=0.3
control_ID=101
control_value_boundary1=-200.0
control_value_boundary2=0.0
exponent=1.0
dump_value=0
#
# Cockpit turb : filter smoother -> filter
#
[AudioControlSmoother]
audio_component=CockpitTurbComponent
number_of_samples=7
control_ID=5
name=CockpitTurbFilterSmoother
#
# Cockpit turb : angular velocity -> filter smoother
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=1
motion_value=3
audio_component=CockpitTurbFilterSmoother
attribute_value_boundary1=0.0
attribute_value_boundary2=0.3
control_ID=5
control_value_boundary1=0.1
control_value_boundary2=0.8
exponent=0.4
dump_value=0
#------------------------------------------------------------------
#
# Ground Effect : amplitude smoother -> amplitude
#
[!AudioControlSmoother]
audio_component=GroundEffectComponent
number_of_samples=10
control_ID=3
name=GroundEffectVolumeSmoother
#
# Ground Effect : amplitude mixer -> amplitude smoother
#
[!AudioControlMixer]
audio_component=GroundEffectVolumeSmoother
first_input_control_ID=100
last_input_control_ID=103
output_control_ID=3
name=GroundEffectAmplitudeMixer
#
# Ground Effect : linear acceleration -> amplitude mixer
#
[!AudioMotionScale]
subsystem=Entity
attribute=LocalAcceleration
motion_type=0
motion_value=3
audio_component=GroundEffectAmplitudeMixer
attribute_value_boundary1=0.1
attribute_value_boundary2=7.0
control_ID=100
control_value_boundary1=0.0
control_value_boundary2=1.0
exponent=0.5
dump_value=0
#
# Ground Effect : angular velocity -> amplitude mixer
#
[!AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=1
motion_value=3
audio_component=GroundEffectAmplitudeMixer
attribute_value_boundary1=0.0
attribute_value_boundary2=2.0
control_ID=101
control_value_boundary1=0.0
control_value_boundary2=1.0
exponent=1.0
dump_value=0
#
# Ground Effect : linear velocity -> amplitude mixer
#
[!AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=0
motion_value=3
audio_component=GroundEffectAmplitudeMixer
attribute_value_boundary1=10.0
attribute_value_boundary2=250.0
control_ID=102
control_value_boundary1=0.0
control_value_boundary2=-1.5
exponent=1.5
dump_value=0
#
# Ground Effect : height above terrain -> amplitude mixer
#
[!AudioScalarScale]
subsystem=Entity
attribute=HeightAboveTerrain
audio_component=GroundEffectAmplitudeMixer
attribute_value_boundary1=0.0
attribute_value_boundary2=20.0
control_ID=103
control_value_boundary1=1.0
control_value_boundary2=-2.0
exponent=1.0
dump_value=0
#
# Ground Effect : pitch smoother -> pitch
#
[!AudioControlSmoother]
audio_component=GroundEffectComponent
number_of_samples=20
control_ID=4
name=GroundEffectPitchSmoother
#
# Ground Effect : pitch mixer -> pitch smoother
#
[!AudioControlMixer]
audio_component=GroundEffectPitchSmoother
first_input_control_ID=100
last_input_control_ID=102
output_control_ID=4
name=GroundEffectPitchMixer
#
# Ground Effect : linear acceleration -> pitch mixer
#
[!AudioMotionScale]
subsystem=Entity
attribute=LocalAcceleration
motion_type=0
motion_value=3
audio_component=GroundEffectPitchMixer
attribute_value_boundary1=0.1
attribute_value_boundary2=7.0
control_ID=100
control_value_boundary1=-500.0
control_value_boundary2=200.0
exponent=1.0
dump_value=0
#
# Ground Effect : angular velocity -> pitch mixer
#
[!AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=1
motion_value=3
audio_component=GroundEffectPitchMixer
attribute_value_boundary1=0.0
attribute_value_boundary2=2.0
control_ID=101
control_value_boundary1=0.0
control_value_boundary2=100.0
exponent=1.0
dump_value=0
#
# Ground Effect : height above terrain -> pitch mixer
#
[!AudioScalarScale]
subsystem=Entity
attribute=HeightAboveTerrain
audio_component=GroundEffectPitchMixer
attribute_value_boundary1=0.0
attribute_value_boundary2=20.0
control_ID=102
control_value_boundary1=-400.0
control_value_boundary2=400.0
exponent=1.0
dump_value=0
#
# Ground Effect : height above terrain -> filter
#
[!AudioScalarScale]
subsystem=Entity
attribute=HeightAboveTerrain
audio_component=GroundEffectComponent
attribute_value_boundary1=0.0
attribute_value_boundary2=20.0
control_ID=5
control_value_boundary1=0.2
control_value_boundary2=1.0
exponent=1.0
dump_value=0
#------------------------------------------------------------------
#
# Engine thrust : amplitude smoother -> amplitude
#
[AudioControlSmoother]
audio_component=EngineThrustComponent
number_of_samples=20
control_ID=3
name=EngineThrustVolumeSmoother
#
# Engine thrust : amplitude mixer -> amplitude smoother
#
[AudioControlMixer]
audio_component=EngineThrustVolumeSmoother
first_input_control_ID=100
last_input_control_ID=103
output_control_ID=3
name=EngineThrustAmplitudeMixer
#
# Engine thrust : linear acceleration -> amplitude mixer
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalAcceleration
motion_type=0
motion_value=3
audio_component=EngineThrustAmplitudeMixer
attribute_value_boundary1=0.1
attribute_value_boundary2=7.0
control_ID=100
control_value_boundary1=0.0
control_value_boundary2=1.0
exponent=0.5
dump_value=0
#
# Engine thrust : angular velocity -> amplitude mixer
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=1
motion_value=3
audio_component=EngineThrustAmplitudeMixer
attribute_value_boundary1=0.0
attribute_value_boundary2=2.0
control_ID=101
control_value_boundary1=0.0
control_value_boundary2=1.0
exponent=1.0
dump_value=0
#
# Engine thrust : linear velocity -> amplitude mixer
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=0
motion_value=3
audio_component=EngineThrustAmplitudeMixer
attribute_value_boundary1=10.0
attribute_value_boundary2=250.0
control_ID=102
control_value_boundary1=0.0
control_value_boundary2=-2.0
exponent=1.5
dump_value=0
#
# Engine thrust : height above terrain -> amplitude mixer
#
[AudioScalarScale]
subsystem=Entity
attribute=HeightAboveTerrain
audio_component=EngineThrustAmplitudeMixer
attribute_value_boundary1=0.0
attribute_value_boundary2=40.0
control_ID=103
control_value_boundary1=0.25
control_value_boundary2=-0.75
exponent=1.0
dump_value=0
#
# Engine thrust : pitch smoother -> pitch
#
[AudioControlSmoother]
audio_component=EngineThrustComponent
number_of_samples=30
control_ID=4
name=EngineThrustPitchSmoother
#
# Engine thrust : pitch mixer -> pitch smoother
#
[AudioControlMixer]
audio_component=EngineThrustPitchSmoother
first_input_control_ID=100
last_input_control_ID=102
output_control_ID=4
name=EngineThrustPitchMixer
#
# Engine thrust : linear acceleration -> pitch mixer
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalAcceleration
motion_type=0
motion_value=3
audio_component=EngineThrustPitchMixer
attribute_value_boundary1=0.1
attribute_value_boundary2=7.0
control_ID=100
control_value_boundary1=-600.0
control_value_boundary2=200.0
exponent=1.0
dump_value=0
#
# Engine thrust : angular velocity -> pitch mixer
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=1
motion_value=3
audio_component=EngineThrustPitchMixer
attribute_value_boundary1=0.0
attribute_value_boundary2=2.0
control_ID=101
control_value_boundary1=0.0
control_value_boundary2=200.0
exponent=1.0
dump_value=0
#
# Engine thrust : height above terrain -> pitch mixer
#
[AudioScalarScale]
subsystem=Entity
attribute=HeightAboveTerrain
audio_component=EngineThrustPitchMixer
attribute_value_boundary1=0.0
attribute_value_boundary2=40.0
control_ID=102
control_value_boundary1=-100.0
control_value_boundary2=100.0
exponent=1.0
dump_value=0
#
# Engine thrust : filter multiplier -> filter
#
[AudioControlMultiplier]
audio_component=EngineThrustComponent
first_input_control_ID=100
last_input_control_ID=101
output_control_ID=5
name=EngineThrustFilterMultiplier
#
# Engine thrust : hinge -> filter multiplier
#
[AudioHingeScale]
subsystem=Entity
attribute=ThrusterPitch
audio_component=EngineThrustFilterMultiplier
attribute_value_boundary1=-1.321
attribute_value_boundary2=1.321
control_ID=100
control_value_boundary1=1.0
control_value_boundary2=0.7
exponent=1.0
dump_value=0
#
# Engine thrust : filter smoother -> filter multiplier
#
[AudioControlSmoother]
audio_component=EngineThrustFilterMultiplier
number_of_samples=15
control_ID=101
name=EngineThrustFilterSmoother
#
# Engine thrust : linear acceleration -> filter smoother
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalAcceleration
motion_type=0
motion_value=3
audio_component=EngineThrustFilterSmoother
attribute_value_boundary1=0.1
attribute_value_boundary2=7.0
control_ID=101
control_value_boundary1=0.5
control_value_boundary2=1.0
exponent=0.3
dump_value=0
#------------------------------------------------------------------
#
# Scrape : collision speed -> attack time
#
[AudioScalarScale]
subsystem=Entity
attribute=CollisionSpeed
audio_component=ScrapeComponent
attribute_value_boundary1=0.0
attribute_value_boundary2=70.0
control_ID=7
control_value_boundary1=0.2
control_value_boundary2=0.1
exponent=1.0
dump_value=0
#
# Scrape : linear velocity -> amplitude
#
[!AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=0
motion_value=3
audio_component=ScrapeComponent
attribute_value_boundary1=0.0
attribute_value_boundary2=200.0
control_ID=3
control_value_boundary1=0.8
control_value_boundary2=1.0
exponent=0.3
dump_value=0
#
# Scrape : linear velocity -> pitch
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=0
motion_value=3
audio_component=ScrapeComponent
attribute_value_boundary1=0.0
attribute_value_boundary2=200.0
control_ID=4
control_value_boundary1=-400.0
control_value_boundary2=400.0
exponent=0.5
dump_value=0
#------------------------------------------------------------------
#
# Booster : resource select
#
[AudioResourceSelector]
audio_source=BoosterComponent
audio_resource_index=BoosterIntIndex
control_ID=100
min_control_value=0.0
max_control_value=1.0
dump_value=0
name=BoosterResourceSelect
#
# Booster : Linear velocity -> resource select
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=0
motion_value=3
audio_component=BoosterResourceSelect
attribute_value_boundary1=30.0
attribute_value_boundary2=150.0
control_ID=100
control_value_boundary1=0.0
control_value_boundary2=1.0
exponent=1.0
dump_value=0
#
#------------------------------------------------------------------
# Trigger watchers
#------------------------------------------------------------------
#
#
#------------------------------------------------------------------
# Wind trigger
#------------------------------------------------------------------
#
[AudioMotionTrigger]
subsystem=Entity
attribute=LocalVelocity
motion_type=0
motion_value=3
audio_component=CockpitWindComponent
attribute_value_threshold=5.0
control_ID_on=1
control_ID_off=2
control_value_on=0.0
control_value_off=0.0
inverse_trigger=0
dump_value=0
#
#------------------------------------------------------------------
# Turbulence trigger
#------------------------------------------------------------------
#
[AudioMotionTrigger]
subsystem=Entity
attribute=LocalVelocity
motion_type=0
motion_value=3
audio_component=CockpitTurbComponent
attribute_value_threshold=70.0
control_ID_on=1
control_ID_off=2
control_value_on=0.0
control_value_off=0.0
inverse_trigger=0
dump_value=0
#
#------------------------------------------------------------------
# Ground Effect trigger
#------------------------------------------------------------------
#
# HACK - seems to require this for when the entity first appears
[!AudioControlSend]
audio_component=GroundEffectComponent
control_ID=1
control_value=0.0
[!AudioStateTrigger]
subsystem=Entity
attribute=SimulationState
audio_component=GroundEffectComponent
trigger_state=0
inverse_trigger=0
control_ID=1
control_value=0.0
dump_value=0
[!AudioStateTrigger]
subsystem=Entity
attribute=SimulationState
audio_component=GroundEffectComponent
trigger_state=2
inverse_trigger=0
control_ID=2
control_value=0.0
dump_value=0
#
#------------------------------------------------------------------
# Engine thrust trigger
#------------------------------------------------------------------
#
# HACK - seems to require this for when the entity first appears
[AudioControlSend]
audio_component=EngineThrustComponent
control_ID=1
control_value=0.0
[AudioStateTrigger]
subsystem=Entity
attribute=SimulationState
audio_component=EngineThrustComponent
trigger_state=0
inverse_trigger=0
control_ID=1
control_value=0.0
dump_value=0
[AudioStateTrigger]
subsystem=Entity
attribute=SimulationState
audio_component=EngineThrustComponent
trigger_state=2
inverse_trigger=0
control_ID=2
control_value=0.0
dump_value=0
#
#------------------------------------------------------------------
# Scrape trigger
#------------------------------------------------------------------
#
[L4AudioCollisionTrigger]
subsystem=Entity
attribute=CollisionState
normal_attribute=CollisionNormal
audio_component=ScrapeComponent
trigger_state=2
control_ID=1
control_value=0.0
dump_value=0
[AudioStateTrigger]
subsystem=Entity
attribute=CollisionState
audio_component=ScrapeComponent
trigger_state=2
inverse_trigger=1
control_ID=2
control_value=0.0
dump_value=0
#
#------------------------------------------------------------------
# Death trigger
#------------------------------------------------------------------
#
[AudioStateTrigger]
subsystem=Entity
attribute=SimulationState
audio_component=DeathComponent01
trigger_state=2
inverse_trigger=0
control_ID=1
control_value=0.0
dump_value=0
[AudioStateTrigger]
subsystem=Entity
attribute=SimulationState
audio_component=DeathComponent02
trigger_state=2
inverse_trigger=0
control_ID=1
control_value=0.0
dump_value=0
[AudioStateTrigger]
subsystem=Entity
attribute=SimulationState
audio_component=DeathComponent01
trigger_state=2
inverse_trigger=1
control_ID=2
control_value=0.0
dump_value=0
[AudioStateTrigger]
subsystem=Entity
attribute=SimulationState
audio_component=DeathComponent02
trigger_state=2
inverse_trigger=1
control_ID=2
control_value=0.0
dump_value=0
#
#------------------------------------------------------------------
# Horn trigger
#------------------------------------------------------------------
#
[AudioIntegerTrigger]
subsystem=ControlsMapper
attribute=HornBlast
audio_component=HornComponent
attribute_value_threshold=0.0
control_ID_on=1
control_ID_off=2
control_value_on=0.0
control_value_off=0.0
inverse_trigger=0
dump_value=0