Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
220 lines
4.8 KiB
Plaintext
220 lines
4.8 KiB
Plaintext
#
|
|
#------------------------------------------------------------------
|
|
# Road Block Audio Script
|
|
#------------------------------------------------------------------
|
|
#
|
|
|
|
#
|
|
#------------------------------------------------------------------
|
|
# AudioRenderTypes
|
|
#
|
|
# TransientAudioRenderType = 0
|
|
# SustainedAudioRenderType = 1
|
|
#
|
|
#------------------------------------------------------------------
|
|
# AudioSourcePriority
|
|
#
|
|
# MinAudioSourcePriority = 0
|
|
# LowAudioSourcePriority = 1
|
|
# MedAudioSourcePriority = 2
|
|
# HighAudioSourcePriority = 3
|
|
# MaxAudioSourcePriority = 4
|
|
#
|
|
#------------------------------------------------------------------
|
|
# AudioSourceMixPresence
|
|
#
|
|
# ManualAudioSourceMixPresence = 0
|
|
# MaxAudioSourceMixPresence = 1
|
|
# HighAudioSourceMixPresence = 2
|
|
# MedAudioSourceMixPresence = 3
|
|
# LowAudioSourceMixPresence = 4
|
|
# MinAudioSourceMixPresence = 5
|
|
#
|
|
#------------------------------------------------------------------
|
|
# AudioControlID
|
|
#
|
|
# NullAudioControlID = 0
|
|
# StartAudioControlID = 1
|
|
# StopAudioControlID = 2
|
|
# VolumeAudioControlID = 3
|
|
# PitchAudioControlID = 4
|
|
# BrightnessAudioControlID = 5
|
|
# AttackVolumeAudioControlID = 6
|
|
# AttackTimeAudioControlID = 7
|
|
# AudioControlIDCount = 8
|
|
#
|
|
|
|
#
|
|
#------------------------------------------------------------------
|
|
# Includes
|
|
#------------------------------------------------------------------
|
|
#
|
|
[include]
|
|
file=audio\vtvint.scp
|
|
file=audio\vtvrvt.scp
|
|
file=audio\vtvlsr.scp
|
|
file=audio\vtvmne.scp
|
|
file=audio\chute.scp
|
|
|
|
#
|
|
#------------------------------------------------------------------
|
|
# Booster trigger
|
|
#------------------------------------------------------------------
|
|
#
|
|
[AudioStateTrigger]
|
|
subsystem=Booster1
|
|
attribute=SimulationState
|
|
audio_component=BoosterComponent
|
|
trigger_state=1
|
|
inverse_trigger=0
|
|
control_ID=1
|
|
control_value=0.0
|
|
dump_value=0
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=Booster2
|
|
attribute=SimulationState
|
|
audio_component=BoosterComponent
|
|
trigger_state=1
|
|
inverse_trigger=0
|
|
control_ID=1
|
|
control_value=0.0
|
|
dump_value=0
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=Booster1
|
|
attribute=SimulationState
|
|
audio_component=BoosterComponent
|
|
trigger_state=1
|
|
inverse_trigger=1
|
|
control_ID=2
|
|
control_value=0.0
|
|
dump_value=0
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=Booster2
|
|
attribute=SimulationState
|
|
audio_component=BoosterComponent
|
|
trigger_state=1
|
|
inverse_trigger=1
|
|
control_ID=2
|
|
control_value=0.0
|
|
dump_value=0
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=Entity
|
|
attribute=SimulationState
|
|
audio_component=BoosterComponent
|
|
trigger_state=2
|
|
inverse_trigger=0
|
|
control_ID=2
|
|
control_value=0.0
|
|
dump_value=0
|
|
|
|
# Booster Loop
|
|
[AudioStateTrigger]
|
|
subsystem=Booster1
|
|
attribute=SimulationState
|
|
audio_component=BoosterLoopComponent
|
|
trigger_state=1
|
|
inverse_trigger=0
|
|
control_ID=1
|
|
control_value=0.0
|
|
dump_value=0
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=Booster2
|
|
attribute=SimulationState
|
|
audio_component=BoosterLoopComponent
|
|
trigger_state=1
|
|
inverse_trigger=0
|
|
control_ID=1
|
|
control_value=0.0
|
|
dump_value=0
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=Booster1
|
|
attribute=SimulationState
|
|
audio_component=BoosterLoopComponent
|
|
trigger_state=1
|
|
inverse_trigger=1
|
|
control_ID=2
|
|
control_value=0.0
|
|
dump_value=0
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=Booster2
|
|
attribute=SimulationState
|
|
audio_component=BoosterLoopComponent
|
|
trigger_state=1
|
|
inverse_trigger=1
|
|
control_ID=2
|
|
control_value=0.0
|
|
dump_value=0
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=Entity
|
|
attribute=SimulationState
|
|
audio_component=BoosterLoopComponent
|
|
trigger_state=2
|
|
inverse_trigger=0
|
|
control_ID=2
|
|
control_value=0.0
|
|
dump_value=0
|
|
|
|
#
|
|
#------------------------------------------------------------------
|
|
# Rivet trigger
|
|
#------------------------------------------------------------------
|
|
#
|
|
[AudioStateTrigger]
|
|
subsystem=RivetGun
|
|
attribute=SimulationState
|
|
audio_component=RivetFireCenterComponent
|
|
trigger_state=1
|
|
inverse_trigger=0
|
|
control_ID=1
|
|
control_value=0.5
|
|
dump_value=0
|
|
|
|
#
|
|
#------------------------------------------------------------------
|
|
# Laser trigger
|
|
#------------------------------------------------------------------
|
|
#
|
|
[AudioStateTrigger]
|
|
subsystem=LaserGun1
|
|
attribute=SimulationState
|
|
audio_component=LaserFireIntComponent
|
|
trigger_state=1
|
|
inverse_trigger=0
|
|
control_ID=1
|
|
control_value=2.0
|
|
dump_value=0
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=LaserGun1
|
|
attribute=SimulationState
|
|
audio_component=LaserFireIntEmptyComponent
|
|
trigger_state=3
|
|
inverse_trigger=0
|
|
control_ID=1
|
|
control_value=0.5
|
|
dump_value=0
|
|
|
|
#
|
|
#------------------------------------------------------------------
|
|
# Mine trigger
|
|
#------------------------------------------------------------------
|
|
#
|
|
[AudioStateTrigger]
|
|
subsystem=DemopackDropper
|
|
attribute=SimulationState
|
|
audio_component=MineReleaseComponent
|
|
trigger_state=1
|
|
inverse_trigger=0
|
|
control_ID=1
|
|
control_value=1.0
|
|
dump_value=0
|
|
|