Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
72 lines
870 B
Scheme
72 lines
870 B
Scheme
[LAB_ONLY]
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[volume 0]
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TypeNumber=7
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TypeName=RampFacingPositiveXType
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MaterialNumber=2
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MaterialName=ConcreteMaterial
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extminX=20
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extmaxX=44.5
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extminY=1
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extmaxY=50
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extminZ=-50
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extmaxZ=50
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slcminX=20
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slcmaxX=44.5
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slcminY=1
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slcmaxY=50
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slcminZ=-50
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slcmaxZ=50
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[volume 1]
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TypeNumber=5
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TypeName=RampFacingNegativeXType
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MaterialNumber=2
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MaterialName=ConcreteMaterial
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extminX=-44.5
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extmaxX=-20
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extminY=1
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extmaxY=50
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extminZ=-50
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extmaxZ=50
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slcminX=-44.5
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slcmaxX=-20
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slcminY=1
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slcmaxY=50
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slcminZ=-50
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slcmaxZ=50
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[volume 2]
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TypeNumber=0
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TypeName=BlockType
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MaterialNumber=2
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MaterialName=ConcreteMaterial
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extminX=-20
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extmaxX=20
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extminY=0
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extmaxY=1
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extminZ=-50
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extmaxZ=50
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slcminX=-20
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slcmaxX=20
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slcminY=0
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slcmaxY=1
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slcminZ=-50
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slcmaxZ=50
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[COLLISION]
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name=cn7_cv.sld
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count=3
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extentcount=0
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evilextentcount=0
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