Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
61 lines
1.1 KiB
INI
61 lines
1.1 KiB
INI
[AudioRenderer]
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#
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# Radius of clipping sphere
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#
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#clipping_radius=400.0
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#clipping_radius=350.0
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clipping_radius=550.0
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#
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# Distance between ears -> average size of cockpit
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#
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distance_between_ears=12.0
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#
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# Control amplitude rolloff
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#
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amplitude_rolloff=2.0
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amplitude_rolloff_knee=60.0
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#amplitude_rolloff_distance_scale=0.005
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amplitude_rolloff_distance_scale=0.003
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#
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# Control high frequency rolloff
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#
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high_frequency_rolloff=2.0
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high_frequency_rolloff_knee=60.0
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#high_frequency_rolloff_distance_scale=0.01
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high_frequency_rolloff_distance_scale=0.005
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#
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# Control doppler
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#
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doppler_range=600.0
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speed_of_sound=250.0
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#
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# Control source compression
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#
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#compression_scale=0.92
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#compression_exponent=8.5
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compression_scale=0.1
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compression_exponent=9.0
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#
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# ITD difference constant
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#
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itd_difference=0.0015
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#
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# Global reverb scale
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#
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#global_reverb_scale=0.3
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global_reverb_scale=0.35
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[AudioResources]
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front_audio_resource=audio\audio1.res
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front_audio_resource=audio\audio2.res
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rear_audio_resource=audio\audio1.res
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rear_audio_resource=audio\audio2.res
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