Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
76 lines
2.0 KiB
Plaintext
76 lines
2.0 KiB
Plaintext
#
|
|
#------------------------------------------------------------------
|
|
# Template Audio Script
|
|
#------------------------------------------------------------------
|
|
#
|
|
|
|
#
|
|
#------------------------------------------------------------------
|
|
# AudioRenderTypes
|
|
#
|
|
# TransientAudioRenderType = 0
|
|
# SustainedAudioRenderType = 1
|
|
#
|
|
#------------------------------------------------------------------
|
|
# AudioSourcePriority
|
|
#
|
|
# MinAudioSourcePriority = 0
|
|
# LowAudioSourcePriority = 1
|
|
# MedAudioSourcePriority = 2
|
|
# HighAudioSourcePriority = 3
|
|
# MaxAudioSourcePriority = 4
|
|
#
|
|
#------------------------------------------------------------------
|
|
# AudioSourceMixPresence
|
|
#
|
|
# ManualAudioSourceMixPresence = 0
|
|
# MaxAudioSourceMixPresence = 1
|
|
# HighAudioSourceMixPresence = 2
|
|
# MedAudioSourceMixPresence = 3
|
|
# LowAudioSourceMixPresence = 4
|
|
# MinAudioSourceMixPresence = 5
|
|
#
|
|
#------------------------------------------------------------------
|
|
# AudioControlID
|
|
#
|
|
# NullAudioControlID = 0
|
|
# StartAudioControlID = 1
|
|
# StopAudioControlID = 2
|
|
# VolumeAudioControlID = 3
|
|
# PitchAudioControlID = 4
|
|
# BrightnessAudioControlID = 5
|
|
# AttackVolumeAudioControlID = 6
|
|
# AttackTimeAudioControlID = 7
|
|
# AudioControlIDCount = 8
|
|
#
|
|
|
|
#
|
|
#------------------------------------------------------------------
|
|
# Audio locations
|
|
#------------------------------------------------------------------
|
|
#
|
|
[L4AudioLocation]
|
|
location_offset=0.0,0.0,0.0
|
|
name=OriginLocation
|
|
|
|
#
|
|
#------------------------------------------------------------------
|
|
# Audio source components
|
|
#------------------------------------------------------------------
|
|
#
|
|
|
|
#
|
|
#------------------------------------------------------------------
|
|
# Non-trigger watchers
|
|
#------------------------------------------------------------------
|
|
#
|
|
|
|
#------------------------------------------------------------------
|
|
|
|
#
|
|
#------------------------------------------------------------------
|
|
# Trigger watchers
|
|
#------------------------------------------------------------------
|
|
#
|
|
|