Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
93 lines
1.1 KiB
Scheme
93 lines
1.1 KiB
Scheme
[LAB_ONLY]
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[volume 0]
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TypeNumber=0
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TypeName=BlockType
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MaterialNumber=2
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MaterialName=ConcreteMaterial
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extminX=-22.5
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extmaxX=22.5
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extminY=3
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extmaxY=5
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extminZ=-50
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extmaxZ=50
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slcminX=-22.5
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slcmaxX=22.5
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slcminY=3
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slcmaxY=5
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slcminZ=-50
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slcmaxZ=50
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[volume 1]
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TypeNumber=0
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TypeName=BlockType
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MaterialNumber=2
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MaterialName=ConcreteMaterial
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extminX=-22.5
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extmaxX=22.5
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extminY=45
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extmaxY=47
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extminZ=-50
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extmaxZ=50
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slcminX=-22.5
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slcmaxX=22.5
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slcminY=45
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slcmaxY=47
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slcminZ=-50
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slcmaxZ=50
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[volume 2]
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TypeNumber=0
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TypeName=BlockType
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MaterialNumber=2
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MaterialName=ConcreteMaterial
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extminX=22.5
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extmaxX=25.5
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extminY=5
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extmaxY=45
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extminZ=-50
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extmaxZ=50
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slcminX=22.5
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slcmaxX=25.5
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slcminY=5
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slcmaxY=45
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slcminZ=-50
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slcmaxZ=50
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[volume 3]
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TypeNumber=0
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TypeName=BlockType
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MaterialNumber=2
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MaterialName=ConcreteMaterial
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extminX=-25.5
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extmaxX=-22.5
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extminY=5
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extmaxY=45
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extminZ=-50
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extmaxZ=50
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slcminX=-25.5
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slcmaxX=-22.5
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slcminY=5
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slcmaxY=45
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slcminZ=-50
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slcmaxZ=50
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[COLLISION]
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name=cr8_cv.sld
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count=4
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extentcount=0
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evilextentcount=0
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