Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
51 lines
615 B
Scheme
51 lines
615 B
Scheme
[LAB_ONLY]
|
|
|
|
[volume 0]
|
|
TypeNumber=0
|
|
TypeName=BlockType
|
|
MaterialNumber=2
|
|
MaterialName=ConcreteMaterial
|
|
|
|
extminX=-4.75
|
|
extmaxX=4.75
|
|
extminY=0
|
|
extmaxY=10
|
|
extminZ=30
|
|
extmaxZ=40
|
|
|
|
slcminX=-4.75
|
|
slcmaxX=4.75
|
|
slcminY=0
|
|
slcmaxY=10
|
|
slcminZ=30
|
|
slcmaxZ=40
|
|
|
|
|
|
[volume 1]
|
|
TypeNumber=6
|
|
TypeName=RampFacingPositiveZType
|
|
MaterialNumber=2
|
|
MaterialName=ConcreteMaterial
|
|
|
|
extminX=-4.75
|
|
extmaxX=4.75
|
|
extminY=0
|
|
extmaxY=10
|
|
extminZ=-40
|
|
extmaxZ=30
|
|
|
|
slcminX=-4.75
|
|
slcmaxX=4.75
|
|
slcminY=0
|
|
slcmaxY=10
|
|
slcminZ=-40
|
|
slcmaxZ=30
|
|
|
|
|
|
[COLLISION]
|
|
name=rl1_cv.sld
|
|
count=2
|
|
extentcount=0
|
|
evilextentcount=0
|
|
|