Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
60 lines
965 B
Plaintext
60 lines
965 B
Plaintext
DIV-VIZ2
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HEADER
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(
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VERSION=2:02;
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DATE=22:9:94;
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TIME=16:59
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)
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{
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}
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MATERIAL(NAME=many)
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{
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DIFFUSE {0.2, 0.2, 0.2}
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OPACITY {1.0, -0.6, 1.1 }
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}// End of material
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MATERIAL(NAME=burn)
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{
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DIFFUSE {0.999, 0.4, 0.15}
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OPACITY {1.0, 1.3, 0.2 }
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}// End of material
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OBJECT
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(
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)
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{
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PATCH
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(
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F_MATERIAL=many;
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)
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{
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SPHERELIST {
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{-2, 0, -1, 3.45}
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{ 0, 3, 2, 3.25}
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{ 2, 0, 0, 3.05}
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{ 1, 0, 3, 3.15}
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{-1, 0, -2, 3.35}
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{ 0, -3, 0, 3.15}
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{ 1, 4, 2, 3.25}
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{ 0, -2, -1, 3.35}
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}// End of spherelist
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}// End of patch
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PATCH
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(
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F_MATERIAL=burn;
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)
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{
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SPHERELIST {
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{-2, 0, -1, 2.95}
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{ 0, 3, 2, 2.25}
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{ 2, 0, 0, 2.75}
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{ 1, 0, 3, 2.85}
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{-1, 0, -2, 2.75}
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{ 0, -3, 0, 2.85}
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{ 1, 4, 2, 2.55}
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{ 0, -2, -1, 2.05}
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}// End of spherelist
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}// End of patch
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}// End of object
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