Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
23 lines
352 B
C++
23 lines
352 B
C++
#if !defined(RP_HPP)
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# define RP_HPP
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# if !defined(MUNGA_HPP)
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# include <munga.hpp>
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# endif
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# if !defined(NO_PRECOMPILED_HEADERS)
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# if !defined(VTVSUB_HPP)
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# include <vtvsub.hpp>
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# endif
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# if !defined(VTV_HPP)
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# include <vtv.hpp>
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# endif
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# if !defined(VTVMPPR_HPP)
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# include <vtvmppr.hpp>
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# endif
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# endif
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#endif
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