Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
71 lines
2.6 KiB
C++
71 lines
2.6 KiB
C++
//===========================================================================//
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// File: btmssn.cpp //
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// Project: BattleTech //
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// Contents: Implementation Details for missions //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 04/07/95 ECH Initial coding. //
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// 09/12/95 JM added scenario //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include <bt.hpp>
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#pragma hdrstop
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#if !defined(BTMSSN_HPP)
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# include <btmssn.hpp>
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#endif
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#if !defined(NOTATION_HPP)
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# include <notation.hpp>
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#endif
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//##########################################################################
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//########################### BTMission ################################
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//##########################################################################
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BTMission::BTMission(
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NotationFile *notation_file,
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ResourceFile *resource_file
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):
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Mission(notation_file, resource_file)
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{
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Check(notation_file);
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Check(resource_file);
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//
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//~~~~~~~~~~~~~~~~~~~~~~~~
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// Load Up Default Values
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//~~~~~~~~~~~~~~~~~~~~~~~~
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//
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experienceLevel = BTMission::NoviceMode;
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advancedDamageOn = False;
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int ret;
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ret = notation_file->GetEntry("mission", "temperature", &missionTemperature);
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if (!ret)
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{
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DEBUG_STREAM << "ERROR: no temperature in egg!\n";
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Exit(AbortExitCodeID);
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}
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missionTemperature += 273.15f; // Celsius to Kelvin conversion
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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BTMission::~BTMission()
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{
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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BTMission::SetPlayerData(NotationFile*)
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{
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Fail("Should never reach BTMission::SetPlayerData() \n");
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}
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