Files
TeslaRel410/CODE/BT/BT/BTTEAM.HPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

89 lines
2.6 KiB
C++

//===========================================================================//
// File: btteam.hpp //
// Project: BattleTech //
// Contents: BattleTech Team Specifications //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 01/11/96 JM initial coding //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined (BTTEAM_HPP)
# define BTTEAM_HPP
# if !defined (TEAM_HPP)
# include <team.hpp>
# endif
//##########################################################################
//######################## CLASS BTTeam ##############################
//##########################################################################
class BTTeam :
public Team
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static Derivation
ClassDerivations;
static SharedData
DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Model Support
//
public:
typedef void
(BTTeam::*Performance)(Scalar time_slice);
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
void
TeamSimulation(Scalar time_slice);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console Support
//
protected:
Time
lastConsoleUpdate;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction / Destruction Support
//
public:
BTTeam(
MakeMessage *creation_message,
SharedData &shared_data = DefaultData
);
~BTTeam();
Logical
TestInstance() const;
static BTTeam*
Make(MakeMessage *creation_message);
static Logical
CreateMakeMessage (
MakeMessage *creation_message,
NotationFile *model_file,
const ResourceDirectories *directories
);
};
#endif