Files
TeslaRel410/CODE/BT/BT/BTTOOL.HPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

65 lines
2.0 KiB
C++

//===========================================================================//
// File: txttores.hpp //
// Project: Art Tools //
// Author: Jerry Edsall //
// Purpose: Program to convert Notation files to MUNGA .res files. //
//---------------------------------------------------------------------------//
// Copyright (c) 1995 Virtual World Entertainment, Inc. //
// All rights reserved worldwide. //
// This unpublished source code is PROPRIETARY and CONFIDENTIAL. //
//===========================================================================//
#if !defined(BTTOOL_HPP)
# define BTTOOL_HPP
# if !defined(TOOL_HPP)
# include <tool.hpp>
# endif
//##########################################################################
//############################ RPTool ################################
//##########################################################################
class BTTool:
public ApplicationTool
{
protected:
Logical
CreateMakeMessage(
const char* class_name,
Entity::MakeMessage *creation_message,
NotationFile *model_file,
const ResourceDirectories *directories
);
void
CreateModelResource(
ModelData &model_resources,
const char *model_class,
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
);
ResourceDescription::ResourceID
CreateControlMappingStream(
const char *model_class,
const char *mapping_name,
NotationFile *mapping_file,
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories,
PlatformTool *current_tool
);
public:
BTTool(PlatformTool *platform):
ApplicationTool(platform)
{}
};
#endif