Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
53 lines
2.1 KiB
C++
53 lines
2.1 KiB
C++
//===========================================================================//
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// File: node.cc //
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// Project: MUNGA Brick: Connection Library //
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// Contents: Implementation details of Node class //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 09/29/94 ECH Initial coding. //
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// 10/20/94 JMA Fixed style stuff. //
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// 10/23/94 ECH Added greater deletion safety //
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// 10/28/94 JMA Made compatible with SGI CC //
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// 11/03/94 ECH Made compatible with BC4.0 //
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// 11/05/94 JMA Made compatible with GNU C++, moved ReleaseSocketLink into //
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// the virtual data field //
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// 11/08/94 ECH Made compatible with BC4.0 //
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// 12/01/94 JMA Made compatible with SGI CC //
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// 12/12/94 ECH Changed release handler //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include <munga.hpp>
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#pragma hdrstop
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#if !defined(NODE_HPP)
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#include <node.hpp>
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#endif
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Node ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Node::Node(ClassID class_id):
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Plug(class_id)
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{
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}
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Node::Node(PlugStream *stream):
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Plug(stream)
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{
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}
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Node::~Node()
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{
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}
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void
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Node::ReleaseLinkHandler(Socket*, Plug*)
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{
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}
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