Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
29 lines
1.0 KiB
Plaintext
29 lines
1.0 KiB
Plaintext
test:texture1
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0f000667 100 1000.0 20.0
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6.0 -6.0 150.0 0.3
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5.0 0.0 0.0 15.1 12.0 12.0
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6.0 0.5 3.6 0.7 -0.007 0.002
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0.0 -5.5 0.0 0.0 0.0 0.0
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0.00 0.000
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1.00 0.00 0.00 1.20 0.00 0.00 0.00 0.20
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0.00 0.00 0.00 1.00 0.20 0.20 0.10 0.10
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1.00 1.00 1.00 0.10 0.00 0.00 0.00 0.00
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0.00 0.00 0.00 -0.1 0.04 0.04 0.04 0.00
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5000.001 0.0
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2.4 0.5
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format of psfx file is (NO BLANK LINES UNTIL END!)
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%s texture
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%d identifier %d maximum_issue %f release_period %f rate
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%f px %f py %f pz %f pv offset xyz and stream width (volume?)
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%f velx %f vely %f velz %f velxv %f velyv %f velzv velocity x y z variance in velocity
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%f rad %f radv %f exp %f expv %f dexp %f dexpv
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%f accelx %f accely %f accelz %f accelxv %f accelyv %f accelzv
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%f atten %f attenv
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%f sRi %f sGi %f sBi %f sAi %f sRiv %f sGiv %f sBiv %f sAiv
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%f sRo %f sGo %f sBo %f sAo %f sRov %f sGov %f sBov %f sAov
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%f eRi %f eGi %f eBi %f eAi %f eRiv %f eGiv %f eBiv %f eAiv
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%f eRo %f eGo %f eBo %f eAo %f eRov %f eGov %f eBov %f eAov
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%f color_warp %f alpha_warp
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%f duration %f durationv
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