Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
149 lines
4.3 KiB
C++
149 lines
4.3 KiB
C++
//===========================================================================//
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// File: jmover.hh //
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// Project: MUNGA Brick: Model Manager //
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// Contents: Interface specification for moving entity class //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 01/21/95 JMA Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(TURRET_HPP)
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# define TURRET_HPP
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# if !defined(JMOVER_HPP)
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# include <jmover.hpp>
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# endif
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//##########################################################################
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//################## Turret::ModelResource ###########################
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//##########################################################################
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struct Turret__ModelResource:
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JointedMover::ModelResource
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{
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char turretJointName[32];
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char gunJointName[32];
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ResourceDescription::ResourceID
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explosionResourceID;
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Scalar
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rotationSpeedMin,
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rotationSpeedMax,
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elevationSpeedMin,
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elevationSpeedMax,
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rateSkillMin,
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rateSkillMax,
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rateAdjMin,
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rateAdjMax,
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accuracySkillMin,
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accuracySkillMax,
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accuracyAdjMin,
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accuracyAdjMax;
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};
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#if 0
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//##########################################################################
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//################## Turret::ModelResource ###########################
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//##########################################################################
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class Turret__MakeMessage:
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JointedMover::MakeMessage
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{
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public:
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char teamName[32];
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char roleName[32];
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};
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#endif
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//##########################################################################
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//######################### Turret ###################################
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//##########################################################################
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class Turret:
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public JointedMover
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static Derivation ClassDerivations;
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static SharedData DefaultData;
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#if 0
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Message Support
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//
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private:
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static const HandlerEntry MessageHandlerEntries[];
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protected:
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static MessageHandlerSet MessageHandlers;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Attribute Support
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//
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public:
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enum{
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NextAttributeID
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};
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private:
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static const IndexEntry AttributePointers[];
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protected:
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static AttributeIndexSet AttributeIndex;
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#endif
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Model Support
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//
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public:
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typedef Turret__ModelResource ModelResource;
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typedef void
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(Turret::*Performance)(Scalar time_slice);
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void
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SetPerformance(Performance performance)
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{
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Check(this);
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activePerformance = (Simulation::Performance)performance;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction
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//
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public:
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static Logical
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CreateMakeMessage(
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MemoryStream &creation_stream,
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NotationFile *model_file,
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const ResourceDirectories *directories
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);
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static ResourceDescription::ResourceID
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CreateModelResource(
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ResourceFile *resource_file,
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const char* model_name,
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NotationFile *model_file,
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const ResourceDirectories *directories,
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ModelResource* model = NULL
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);
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static Turret*
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Make(MakeMessage *creation_message);
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Turret(
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MakeMessage *creation_message,
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SharedData &virtual_data
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);
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~Turret();
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Logical
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TestInstance() const;
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};
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#endif
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