Files
TeslaRel410/CODE/BT/BT/TURRET.HPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

149 lines
4.3 KiB
C++

//===========================================================================//
// File: jmover.hh //
// Project: MUNGA Brick: Model Manager //
// Contents: Interface specification for moving entity class //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 01/21/95 JMA Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(TURRET_HPP)
# define TURRET_HPP
# if !defined(JMOVER_HPP)
# include <jmover.hpp>
# endif
//##########################################################################
//################## Turret::ModelResource ###########################
//##########################################################################
struct Turret__ModelResource:
JointedMover::ModelResource
{
char turretJointName[32];
char gunJointName[32];
ResourceDescription::ResourceID
explosionResourceID;
Scalar
rotationSpeedMin,
rotationSpeedMax,
elevationSpeedMin,
elevationSpeedMax,
rateSkillMin,
rateSkillMax,
rateAdjMin,
rateAdjMax,
accuracySkillMin,
accuracySkillMax,
accuracyAdjMin,
accuracyAdjMax;
};
#if 0
//##########################################################################
//################## Turret::ModelResource ###########################
//##########################################################################
class Turret__MakeMessage:
JointedMover::MakeMessage
{
public:
char teamName[32];
char roleName[32];
};
#endif
//##########################################################################
//######################### Turret ###################################
//##########################################################################
class Turret:
public JointedMover
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static Derivation ClassDerivations;
static SharedData DefaultData;
#if 0
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Message Support
//
private:
static const HandlerEntry MessageHandlerEntries[];
protected:
static MessageHandlerSet MessageHandlers;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Attribute Support
//
public:
enum{
NextAttributeID
};
private:
static const IndexEntry AttributePointers[];
protected:
static AttributeIndexSet AttributeIndex;
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Model Support
//
public:
typedef Turret__ModelResource ModelResource;
typedef void
(Turret::*Performance)(Scalar time_slice);
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
static Logical
CreateMakeMessage(
MemoryStream &creation_stream,
NotationFile *model_file,
const ResourceDirectories *directories
);
static ResourceDescription::ResourceID
CreateModelResource(
ResourceFile *resource_file,
const char* model_name,
NotationFile *model_file,
const ResourceDirectories *directories,
ModelResource* model = NULL
);
static Turret*
Make(MakeMessage *creation_message);
Turret(
MakeMessage *creation_message,
SharedData &virtual_data
);
~Turret();
Logical
TestInstance() const;
};
#endif