BT_FORCE_TORSO sweeps the twist BUTTONS -- the members the streamed direct mappings write -- so the chain runs without a hand on the RIO. Live on the pod: twist sweeps -0.015 to -0.891 rad and back as cmdL/cmdR alternate, at the resource rate 0.873 rad/s, inside the authored +/-2.443 limits, with jointtorso resolved. End to end: attribute id -> direct-mapping destination -> TorsoSimulation integrator -> skeleton joint -> the canopy eye hanging off that chain. 5.3.68's table and 5.3.71's integrator both confirmed against real button semantics. Two buffer overruns, one of them mine. Reading TORSO.CPP back caught the ctor still zeroing dynamicsState[22] after I shrank the array to [16] by carving the command members out of its front: 24 bytes past the end of every Torso, on the heap, every mission, since 5.3.68. A sweep for the same shape across BT/BT_L4/MUNGA found a pre-existing one -- MECHMPPR.CPP zeroing reserved[22] against reserved[21]. Both now bound by ELEMENTS(). The rule for this tree: any array carved out of a reserve block must have its initialiser bound by ELEMENTS, because the carve is exactly the edit that silently invalidates a literal. Neither explains the residual host fault (it predates 5.3.68 at 3/3), but both were real corruption running in every mission -- and the Torso one was introduced by the very fix that cut the fault rate, which is worth remembering whenever a rate MOVES instead of going to zero. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
78 lines
2.5 KiB
Plaintext
78 lines
2.5 KiB
Plaintext
[sdl]
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output=opengl
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# higher,higher not highest: HIGH_PRIORITY_CLASS starved the host desktop;
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# with the retry patches a rare dropout self-recovers (see gauge_rio.conf).
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priority=higher,higher
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[dosbox]
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memsize=32
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machine=svga_s3
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[cpu]
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core=dynamic
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cputype=pentium
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cycles=max
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[sblaster]
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sbtype=sb16
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sbbase=220
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irq=5
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dma=1
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hdma=5
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[mixer]
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# match the EMU8000s' native rate (no resample) and buffer ~60ms so brief
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# emulation-thread stalls (RIO retry recovery) don't audibly chop
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rate=44100
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blocksize=1024
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prebuffer=60
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[serial]
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# RIO on COM1 with the low-latency options (rxpollus/rxburst) so the board's
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# few-ms ACK deadline is met; plasma display on COM2 (real pod has both).
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# VWE fork namedpipe backend (com0com/realport retired -- COM1/COM2 gone):
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# DOSBox = pipe client (retry), vRIO/vPLASMA apps = servers; an unconnected
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# pipe behaves as an unplugged cable so the mission still runs. serialnamedpipe.h
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serial1=namedpipe pipe:vrio rxpollus:100 rxburst:16
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serial2=namedpipe pipe:vplasma
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# live UNBUFFERED game output: DOS char devices are not buffered, so
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# redirecting stdout to COM3 lands every line immediately. A normal
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# '> file' redirect stays 0 bytes until the process exits, which hides
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# all progress on a run that does NOT crash.
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serial3=file file:C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt
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[autoexec]
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mount c "C:\VWE\TeslaRel410\ALPHA_1"
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c:
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cd \REL410\BT
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set VIDEOFORMAT=svga
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rem production pod card init (PARAMETR.BAT:181-186): DIAGNOSE + AWEUTIL per
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rem card -- AWEUTIL /S does the EMU8000 bring-up and DRAM detect the HMI SOS
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rem driver relies on; skipping it left the cards uninitialized (silent).
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rem aweutil /s SKIPPED for now: it verifies the AWE32 GM ROM, which the
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rem emulated cards lack (hangs in a retry loop) -- restore once the ROM is
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rem dumped from a real card. diagnose /s kept (passes, sets mixer config).
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set BLASTER=A220 I5 D1 H5 P330 T6
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c:\sb16\diagnose /s
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set BLASTER=A240 I7 D3 H6 P300 T6
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c:\sb16\diagnose /s
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set BLASTER=A220 I5 D1 H5 P330 T6
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set TEMP=c:\
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rem arena1 city mission (TESTARN.EGG: map=arena1, time=day) with the RIO
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rem attached; stdout redirected so mission-load progress survives kills.
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set BT_MECH_LOG=1
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set BT_MAP_LOG=1
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set BT_LAUNCH_LOG=1
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set BT_STACK_LOG=1
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set BT_MER_LOG=1
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set BT_EULER_LOG=1
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set BT_FORCE_TORSO=1
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set BT_TORSO_LOG=1
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set BT_FORCE_THROTTLE=0.6
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set BT_FORCE_TURN=0.25
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set HEAPSIZE=15000000
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set L4GAUGE=640x480x16
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call setenv.bat r s n p
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32rtm.exe -x
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BTL4REC.EXE -egg testarn.egg > COM3
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echo GAME-RC=%errorlevel% >> RC.TXT
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32rtm.exe -u
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echo ALPHA1-RUN-DONE
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pause
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