Files
TeslaRel410/CODE/BT/D2S.MAK
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

34 lines
494 B
Makefile

LINK_OPTIONS = -Tpe -ax -L$(LIBRARY_PATH) -v -x
BCC = bcc32
TASM_OPTIONS = -zi
STARTUP_OBJ = $(STARTUP_ROOT)\c0x32.obj
STARTUP_LIBS = $(STARTUP_ROOT)\dpmi32.lib $(STARTUP_ROOT)\cw32.lib
LIB_OPTIONS = /P512
$(CFG_FILE): d2s.mak make.cfg $(BPATH)
copy &&|
-DLAB_ONLY;LBE4;DEBUG_LEVEL=2;DEBUG_STREAM=cout;DEBUG_NEW_ON;USE_SIGNATURE
-b
-r-
-ff
-AT
-v
-5
-pc
-a4
-V
-Jg
-x-
-RT-
-Od
-w
-c
-I$(INCLUDE_PATH)
-H
-H=$(HEADER_FILE)
-Hc
-n$(TARGET_DIR)
| $(CFG_FILE)