Files
TeslaRel410/CODE/BT/MUNGA/TEAM.HPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

198 lines
4.8 KiB
C++

//===========================================================================//
// File: team.hpp //
// Project: MUNGA //
// Contents: Team Specifications //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 01/11/96 JM initial coding //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined (TEAM_HPP)
# define TEAM_HPP
# if !defined (ENTITY_HPP)
# include <entity.hpp>
# endif
//##########################################################################
//################# Team__MakeMessage ##########################
//##########################################################################
class Team__MakeMessage :
public Entity::MakeMessage
{
public:
char
teamName[64];
int
initialScore;
Team__MakeMessage(
Receiver::MessageID message_ID,
size_t length,
Entity::ClassID class_ID,
const EntityID &owner_ID,
ResourceDescription::ResourceID resource_ID,
LWord instance_flags,
const Origin &origin,
char *team_name
) :
Entity::MakeMessage(
message_ID,
length,
class_ID,
owner_ID,
resource_ID,
instance_flags,
origin
)
{
Str_Copy(teamName, team_name, sizeof(teamName));
}
};
//##########################################################################
//################# Team__ScoreMessage ##########################
//##########################################################################
class Team__ScoreMessage :
public Entity::Message
{
public:
Scalar
scoreAward;
Team__ScoreMessage(
Receiver::MessageID message_ID,
size_t length,
Scalar score
):
Entity::Message(message_ID, length),
scoreAward(score)
{}
};
//##########################################################################
//######################## CLASS Team ################################
//##########################################################################
class Team :
public Entity
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static Derivation
ClassDerivations;
static SharedData
DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Message Support
//
public:
enum {
ScoreMessageID = Entity::NextMessageID,
NextMessageID
};
typedef Team__ScoreMessage ScoreMessage;
void
ScoreMessageHandler(ScoreMessage *message);
private:
static const HandlerEntry MessageHandlerEntries[];
protected:
static MessageHandlerSet MessageHandlers;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Attribute Support
//
private:
static const IndexEntry
AttributePointers[];
protected:
static AttributeIndexSet
AttributeIndex;
public:
enum {
TeamNameAttributeID = Entity::NextAttributeID,
TeamScoreAttributeID,
NextAttributeID
};
char
teamName[64];
Scalar
teamScore;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Model Support
//
public:
typedef void
(Team::*Performance)(Scalar time_slice);
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
virtual void
TeamSimulation(Scalar time_slice);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction / Destruction Support
//
public:
typedef Team__MakeMessage MakeMessage;
Team(
MakeMessage *creation_message,
SharedData &shared_data = DefaultData
);
~Team();
Logical
TestInstance() const;
static Team*
Make(MakeMessage *creation_message);
static Logical
CreateMakeMessage (
MakeMessage *creation_message,
NotationFile *model_file,
const ResourceDirectories *directories
);
};
#endif