Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
198 lines
4.8 KiB
C++
198 lines
4.8 KiB
C++
//===========================================================================//
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// File: team.hpp //
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// Project: MUNGA //
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// Contents: Team Specifications //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 01/11/96 JM initial coding //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined (TEAM_HPP)
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# define TEAM_HPP
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# if !defined (ENTITY_HPP)
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# include <entity.hpp>
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# endif
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//##########################################################################
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//################# Team__MakeMessage ##########################
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//##########################################################################
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class Team__MakeMessage :
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public Entity::MakeMessage
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{
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public:
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char
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teamName[64];
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int
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initialScore;
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Team__MakeMessage(
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Receiver::MessageID message_ID,
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size_t length,
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Entity::ClassID class_ID,
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const EntityID &owner_ID,
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ResourceDescription::ResourceID resource_ID,
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LWord instance_flags,
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const Origin &origin,
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char *team_name
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) :
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Entity::MakeMessage(
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message_ID,
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length,
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class_ID,
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owner_ID,
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resource_ID,
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instance_flags,
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origin
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)
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{
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Str_Copy(teamName, team_name, sizeof(teamName));
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}
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};
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//##########################################################################
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//################# Team__ScoreMessage ##########################
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//##########################################################################
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class Team__ScoreMessage :
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public Entity::Message
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{
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public:
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Scalar
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scoreAward;
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Team__ScoreMessage(
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Receiver::MessageID message_ID,
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size_t length,
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Scalar score
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):
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Entity::Message(message_ID, length),
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scoreAward(score)
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{}
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};
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//##########################################################################
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//######################## CLASS Team ################################
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//##########################################################################
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class Team :
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public Entity
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static Derivation
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ClassDerivations;
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static SharedData
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DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Message Support
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//
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public:
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enum {
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ScoreMessageID = Entity::NextMessageID,
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NextMessageID
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};
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typedef Team__ScoreMessage ScoreMessage;
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void
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ScoreMessageHandler(ScoreMessage *message);
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private:
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static const HandlerEntry MessageHandlerEntries[];
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protected:
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static MessageHandlerSet MessageHandlers;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Attribute Support
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//
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private:
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static const IndexEntry
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AttributePointers[];
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protected:
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static AttributeIndexSet
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AttributeIndex;
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public:
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enum {
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TeamNameAttributeID = Entity::NextAttributeID,
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TeamScoreAttributeID,
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NextAttributeID
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};
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char
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teamName[64];
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Scalar
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teamScore;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Model Support
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//
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public:
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typedef void
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(Team::*Performance)(Scalar time_slice);
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void
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SetPerformance(Performance performance)
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{
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Check(this);
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activePerformance = (Simulation::Performance)performance;
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}
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virtual void
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TeamSimulation(Scalar time_slice);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction / Destruction Support
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//
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public:
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typedef Team__MakeMessage MakeMessage;
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Team(
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MakeMessage *creation_message,
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SharedData &shared_data = DefaultData
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);
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~Team();
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Logical
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TestInstance() const;
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static Team*
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Make(MakeMessage *creation_message);
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static Logical
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CreateMakeMessage (
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MakeMessage *creation_message,
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NotationFile *model_file,
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const ResourceDirectories *directories
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);
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};
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#endif
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