Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
/****************************************************************************
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File : sosdefs.h
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Programmer(s) : Don Fowler, Nick Skrepetos
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Date :
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Purpose : Include Files For Zortech C++ Compiler
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Last Updated :
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****************************************************************************
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Copyright(c) 1993,1994 Human Machine Interfaces
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All Rights Reserved
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****************************************************************************/
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#ifndef _SOSDEFS_DEFINED
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#define _SOSDEFS_DEFINED
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#undef _TRUE
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#undef _FALSE
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#undef _NULL
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enum
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{
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_FALSE,
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_TRUE
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};
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#define _NULL 0
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#ifndef VOID
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#define VOID void
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#endif
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typedef int BOOL;
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typedef unsigned int UINT;
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typedef unsigned char BYTE;
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typedef unsigned WORD;
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#ifndef LONG
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typedef signed long LONG;
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#endif
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typedef unsigned long DWORD;
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typedef BYTE * PBYTE;
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typedef char * PSTR;
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typedef WORD * PWORD;
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typedef LONG * PLONG;
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typedef VOID * PVOID;
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typedef BYTE * LPBYTE;
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typedef BYTE * LPSTR;
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typedef WORD * LPWORD;
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typedef LONG * LPLONG;
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typedef VOID * LPVOID;
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typedef BYTE * HPBYTE;
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typedef BYTE * HPSTR;
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typedef WORD * HPWORD;
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typedef LONG * HPLONG;
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typedef VOID * HPVOID;
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typedef unsigned HANDLE;
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#endif
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