Files
TeslaRel410/CODE/RP/MUNGA/AUDTOOLS.HPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

52 lines
1.8 KiB
C++

//===========================================================================//
// File: audtools.hpp //
// Project: MUNGA Brick: Audio Renderer Manager //
// Contents: //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 05/10/95 ECH Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1994, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(AUDTOOLS_HPP)
# define AUDTOOLS_HPP
# if !defined(STYLE_HPP)
# include <style.hpp>
# endif
# if !defined(CSTR_HPP)
# include <cstr.hpp>
# endif
//##########################################################################
//##################### AudioCreateSymbols ###########################
//##########################################################################
class AudioCreateSymbols
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction, Destruction and testing
//
public:
AudioCreateSymbols();
~AudioCreateSymbols();
void Execute();
private:
static void
MakeFileReadWrite(const CString &file_name);
protected:
virtual void
WriteEntryStream(ofstream &symbol_file);
};
#endif