Files
TeslaRel410/CODE/RP/MUNGA/AUDWGT.CPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

39 lines
1.6 KiB
C++

//===========================================================================//
// File: audwgt.cpp //
// Project: MUNGA Brick: Audio Renderer //
// Contents: Implementation for audio weighting //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 05/02/96 ECH Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1996, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include <munga.hpp>
#pragma hdrstop
#if !defined(AUDWGT_HPP)
# include <audwgt.hpp>
#endif
//#############################################################################
//########################## AudioWeighting #############################
//#############################################################################
const AudioWeighting
AudioWeighting::Null;
//
//#############################################################################
//#############################################################################
//
Logical
AudioWeighting::TestInstance() const
{
return True;
}